112 lines
3.1 KiB
QML
112 lines
3.1 KiB
QML
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/*
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* Copyright 2023 Valeria Fadeeva <valeria@fadeeva.me>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License version 3,
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* or (at your option) any later version, as published by the Free
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* Software Foundation
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with this program; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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import QtQuick 2.11
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import QtQuick.Layouts 1.11
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import QtQuick.Controls 2.4
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import Qt5Compat.GraphicalEffects
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Image {
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id: root
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source: "images/background.png"
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property int stage
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onStageChanged: {
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if (stage == 1) {
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introAnimation.running = true
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}
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}
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Item {
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id: content
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anchors.fill: parent
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opacity: 0
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TextMetrics {
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id: units
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text: "M"
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property int gridUnit: boundingRect.height
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property int largeSpacing: units.gridUnit
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property int smallSpacing: Math.max(2, gridUnit/4)
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}
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Image {
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id: logo
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//match SDDM/lockscreen avatar positioning
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property real size: units.gridUnit * 8
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anchors.centerIn: parent
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source: "images/logo.svg"
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}
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Rectangle {
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id: bottomRect
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radius: 3
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color: "#100040"
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anchors {
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bottom: logo.bottom
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bottomMargin: 50
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horizontalCenter: parent.horizontalCenter
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}
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height: 6
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width: height*36
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Rectangle {
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radius: 3
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anchors {
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left: parent.left
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top: parent.top
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bottom: parent.bottom
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}
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width: (parent.width / 6) * (stage - 1)
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color: "#96C5F5"
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Behavior on width {
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PropertyAnimation {
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duration: 250
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easing.type: Easing.InOutQuad
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}
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}
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}
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}
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}
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SequentialAnimation {
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id: introAnimation
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running: false
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ParallelAnimation {
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OpacityAnimator {
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target: content
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from: 0
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to: 1
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duration: 1000
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easing.type: Easing.InOutQuad
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}
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PropertyAnimation {
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property: "y"
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target: bottomRect
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from: root.height / 3
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to: 2 * (root.height / 3) - bottomRect.height
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duration: 1000
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easing.type: Easing.InOutBack
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easing.overshoot: 1.0
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}
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}
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}
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}
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