This commit is contained in:
Valeria Fadeeva 2023-05-16 18:47:54 +05:00
parent e347b454ad
commit fee637f0eb
2 changed files with 82 additions and 96 deletions

View File

@ -107,9 +107,10 @@ SetSpriteImage = function(asset, x, y, z) {
// TEXT // TEXT
ubuntufont = "Ubuntu Mono Regular 16"; common_font = "Noto Sans Mono Regular 10";
perfont = "Ubuntu Mono Regular 16"; progressfont = "Noto Sans Mono Regular 12";
progressfont = "Ubuntu Mono Regular 16"; link_font = "Noto Sans Italic 16";
starting_text = "Starting up..."; starting_text = "Starting up...";
bye_text = "System is shutting down"; bye_text = "System is shutting down";
progress_t= 0; progress_t= 0;
@ -173,7 +174,7 @@ side_logo.sprite.SetOpacity(1);
// **************************************** // // **************************************** //
project_link.image = Image.Text("https://github.com/Melawy", 0.5, 0.5, 0.5, 1, perfont); project_link.image = Image.Text("https://github.com/Melawy", 0.5, 0.5, 0.5, 1, link_font);
project_link.width = project_link.image.GetWidth(); project_link.width = project_link.image.GetWidth();
project_link.height = project_link.image.GetHeight(); project_link.height = project_link.image.GetHeight();
@ -218,8 +219,8 @@ spinner.image = spinner.image.Scale(Percent(1, screen.width), Percent(1, screen.
spinner.width = spinner.image.GetWidth(); spinner.width = spinner.image.GetWidth();
spinner.height = spinner.image.GetHeight(); spinner.height = spinner.image.GetHeight();
spinner.x = progress_form.x + progress_form.width - spinner.width; spinner.x = progress_form.x + progress_form.width - spinner.width - spinner.width / 2;
spinner.y = progress_form.y + spinner.height / 10; spinner.y = progress_form.y + spinner.height / 10 + spinner.height / 2;
spinner.sprite = Sprite(spinner.image); spinner.sprite = Sprite(spinner.image);
spinner.sprite.SetPosition(spinner.x, spinner.y, 3); // позиция за или перед spinner.sprite.SetPosition(spinner.x, spinner.y, 3); // позиция за или перед
@ -231,8 +232,9 @@ progress_text.image = Image.Text(progress_t + "%", 255, 255, 255, 1, progressfon
progress_text.width = progress_text.image.GetWidth(); progress_text.width = progress_text.image.GetWidth();
progress_text.height = progress_text.image.GetHeight(); progress_text.height = progress_text.image.GetHeight();
progress_text.x = progress_form.x;// + progress_form.width - (4 * Percent(70, progress_text.height)); // позиция % по X progress_text.x = progress_form.x + progress_text.width / 2;// + progress_form.width - (4 * Percent(70, progress_text.height)); // позиция % по X
progress_text.y = progress_form.y;// + progress_text.height; // позиция % по Y // progress_text.y = progress_form.y + progress_text.height / 2;// + progress_text.height; // позиция % по Y
progress_text.y = spinner.y;
progress_text.sprite = SpriteNew(); progress_text.sprite = SpriteNew();
progress_text.sprite.SetPosition(progress_text.x, progress_text.y, 3); progress_text.sprite.SetPosition(progress_text.x, progress_text.y, 3);
@ -298,8 +300,8 @@ function dialog_setup() {
local.box_form; local.box_form;
local.lock; local.lock;
local.entry; local.entry;
local.prompt_sprite; local.hint;
local.bullet_i;
box_form.image = Image("BOX.png"); box_form.image = Image("BOX.png");
box_form.image = box_form.image.Scale(Percent(20, screen.width), Percent(10, screen.height)); box_form.image = box_form.image.Scale(Percent(20, screen.width), Percent(10, screen.height));
@ -342,15 +344,21 @@ function dialog_setup() {
lock.sprite.SetPosition(lock.x, lock.y, lock.z); lock.sprite.SetPosition(lock.x, lock.y, lock.z);
prompt_sprite = SpriteNew(); hint.sprite = SpriteNew();
prompt_sprite.SetPosition(entry.x, box_form.y + entry.height/2, box_form.z + 1); hint.sprite.SetPosition(entry.x, box_form.y + entry.height/2, box_form.z + 1);
bullet_i.image = Image("BULLET.png");
bullet_i.image = bullet_i.image.Scale(Percent(50, entry.height), Percent(50, entry.height));
bullet_i.width = bullet_i.image.GetWidth();
bullet_i.height = bullet_i.image.GetHeight();
global.dialog.box_form = box_form; global.dialog.box_form = box_form;
global.dialog.lock = lock; global.dialog.lock = lock;
global.dialog.entry = entry; global.dialog.entry = entry;
global.dialog.bullet_image = Image("BULLET.png"); global.dialog.hint = hint;
global.dialog.prompt_sprite = prompt_sprite; global.dialog.bullet_i = bullet_i;
dialog_opacity(1); dialog_opacity(1);
} }
@ -365,13 +373,14 @@ function dialog_opacity(opacity) {
dialog.entry.sprite.SetOpacity(opacity); dialog.entry.sprite.SetOpacity(opacity);
} }
dialog.prompt_sprite.SetOpacity(opacity); dialog.hint.sprite.SetOpacity(opacity);
for(index = 0; dialog.bullet[index]; index++) { for(index = 0; dialog.bullet[index]; index++) {
dialog.bullet[index].sprite.SetOpacity(opacity); dialog.bullet[index].sprite.SetOpacity(opacity);
} }
} }
function display_normal_callback() { function display_normal_callback() {
global.status = "normal"; global.status = "normal";
@ -379,7 +388,10 @@ function display_normal_callback() {
dialog_opacity(0); dialog_opacity(0);
} }
function display_password_callback(prompt, bullets) { Plymouth.SetDisplayNormalFunction(display_normal_callback);
function display_password_callback(prompt_text, bullets) {
global.status = "password"; global.status = "password";
if (!global.dialog) if (!global.dialog)
@ -387,14 +399,14 @@ function display_password_callback(prompt, bullets) {
else else
dialog_opacity(1); dialog_opacity(1);
dialog.image = Image.Text(prompt, 1.0, 1.0, 1.0, 1, ubuntufont); dialog.hint.image = Image.Text(prompt_text, 1.0, 1.0, 1.0, 1, common_font);
dialog.prompt_sprite.SetImage(dialog.image); dialog.hint.sprite.SetImage(dialog.hint.image);
for(index = 0; dialog.bullet[index] || index < bullets; index++) { for(index = 0; dialog.bullet[index] || index < bullets; index++) {
if (!dialog.bullet[index]) { if (!dialog.bullet[index]) {
dialog.bullet[index].sprite = Sprite(dialog.bullet_image); dialog.bullet[index].sprite = Sprite(dialog.bullet_i.image);
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth() / 0.9 - dialog.entry.image.GetHeight() * -0.2; // отступ точки от точки и от поля(modified) dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_i.width / 0.9 - dialog.entry.height * -0.2; // отступ точки от точки и от поля(modified)
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2; dialog.bullet[index].y = dialog.entry.y + (dialog.entry.height - dialog.bullet_i.height) / 2;
dialog.bullet[index].z = dialog.entry.z + 1; dialog.bullet[index].z = dialog.entry.z + 1;
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z); dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
} }
@ -405,30 +417,9 @@ function display_password_callback(prompt, bullets) {
} }
} }
function display_message_callback(prompt) {
prompt = Image.Text(prompt, 0.5, 0.5, 0.5, 1, ubuntufont);
sprite_prompt.SetImage(prompt);
}
Plymouth.SetDisplayNormalFunction(display_normal_callback);
Plymouth.SetDisplayPasswordFunction(display_password_callback); Plymouth.SetDisplayPasswordFunction(display_password_callback);
Plymouth.SetMessageFunction(display_message_callback);
/* this function only goes up to 100
because thats all thats needed for
the progress meter bar */
function atoi(str) {
int = -1;
for(i = 0; i <= 100; i++) {
if (i + "" == str) {
int = i;
break;
}
}
return int;
}
time = 1; time = 1;
@ -436,7 +427,7 @@ function refreshHandler() {
if (global.status == "normal" && Plymouth.GetMode() == "boot") { if (global.status == "normal" && Plymouth.GetMode() == "boot") {
progress_fade.sprite.SetOpacity (0); // полностью прозрачный progress_fade.sprite.SetOpacity (0); // полностью прозрачный
progress_bar.sprite.SetOpacity (1); progress_bar.sprite.SetOpacity (1);
text.image = Image.Text(starting_text, 0.5, 0.5, 0.5, 1, ubuntufont); text.image = Image.Text(starting_text, 0.5, 0.5, 0.5, 1, common_font);
text.sprite = Sprite(text.image); text.sprite = Sprite(text.image);
text.x = progress_box.x; text.x = progress_box.x;
text.y = progress_box.y - progress_text.image.GetHeight() * 2; text.y = progress_box.y - progress_text.image.GetHeight() * 2;
@ -445,7 +436,7 @@ function refreshHandler() {
else { else {
progress_fade.sprite.SetOpacity (1); progress_fade.sprite.SetOpacity (1);
progress_bar.sprite.SetOpacity (0); progress_bar.sprite.SetOpacity (0);
text_end.image = Image.Text(bye_text, 0.5, 0.5, 0.5, 1, ubuntufont); text_end.image = Image.Text(bye_text, 0.5, 0.5, 0.5, 1, common_font);
text_end.sprite = Sprite(text_end.image); text_end.sprite = Sprite(text_end.image);
text_end.x = progress_box.x; text_end.x = progress_box.x;
text_end.y = progress_box.y - progress_text.image.GetHeight() * 2; text_end.y = progress_box.y - progress_text.image.GetHeight() * 2;
@ -495,14 +486,16 @@ function refreshHandler() {
Plymouth.SetRefreshFunction(refreshHandler); Plymouth.SetRefreshFunction(refreshHandler);
// LOG // // LOG //
NUM_SCROLL_LINES=25; //количество строк лога NUM_SCROLL_LINES=25; //количество строк лога
LINE_WIDTH=35; //ширина строк лога LINE_WIDTH=35; //ширина строк лога
message_sprite=SpriteNew(); message_sprite=SpriteNew();
function message_callback(prompt) { function message_callback(prompt_text) {
message = Image.Text(prompt, 0.5, 0.5, 0.5, 1, ubuntufont); message = Image.Text(prompt_text, 0.5, 0.5, 0.5, 1, common_font);
message_sprite.SetImage(message); message_sprite.SetImage(message);
message_sprite.SetPosition(Percent(2, screen.width), Percent(50, screen.height), 2); message_sprite.SetPosition(Percent(2, screen.width), Percent(50, screen.height), 2);
message_sprite.SetOpacity(1); message_sprite.SetOpacity(1);
@ -513,7 +506,7 @@ Plymouth.SetMessageFunction(message_callback);
// Initialising text images and their positions // Initialising text images and their positions
// 20 is the height(including line spacing) of each line // 20 is the height(including line spacing) of each line
for(i=0; i < NUM_SCROLL_LINES; i++) { for(i=0; i < NUM_SCROLL_LINES; i++) {
lines[i]= Image.Text("", 0.5, 0.5, 0.5, 1, ubuntufont); //цвет строк lines[i]= Image.Text("", 0.5, 0.5, 0.5, 1, common_font); //цвет строк
message_sprite[i] = SpriteNew(); message_sprite[i] = SpriteNew();
message_sprite[i].SetPosition(Percent(2, screen.width), Percent(5, screen.height) + (i * 17), 2); message_sprite[i].SetPosition(Percent(2, screen.width), Percent(5, screen.height) + (i * 17), 2);
} //высота строк //отступ строк } //высота строк //отступ строк
@ -538,7 +531,7 @@ function scroll_message_callback(text) {
} }
// Create the image for the latest message // Create the image for the latest message
lines[i] = Image.Text(text, 0.5, 0.5, 0.5, 1, ubuntufont); lines[i] = Image.Text(text, 0.5, 0.5, 0.5, 1, common_font);
// Re-positioning the text images // Re-positioning the text images
for(i = 0; i < NUM_SCROLL_LINES; i++) { for(i = 0; i < NUM_SCROLL_LINES; i++) {

View File

@ -107,9 +107,10 @@ SetSpriteImage = fun(asset, x, y, z) {
// TEXT // TEXT
ubuntufont = "Ubuntu Mono Regular 16"; common_font = "Noto Sans Mono Regular 10";
perfont = "Ubuntu Mono Regular 16"; progressfont = "Noto Sans Mono Regular 12";
progressfont = "Ubuntu Mono Regular 16"; link_font = "Noto Sans Italic 16";
starting_text = "Starting up..."; starting_text = "Starting up...";
bye_text = "System is shutting down"; bye_text = "System is shutting down";
progress_t= 0; progress_t= 0;
@ -173,7 +174,7 @@ side_logo.sprite.SetOpacity(1);
// **************************************** // // **************************************** //
project_link.image = Image.Text("https://github.com/Melawy", 0.5, 0.5, 0.5, 1, perfont); project_link.image = Image.Text("https://github.com/Melawy", 0.5, 0.5, 0.5, 1, link_font);
project_link.width = project_link.image.GetWidth(); project_link.width = project_link.image.GetWidth();
project_link.height = project_link.image.GetHeight(); project_link.height = project_link.image.GetHeight();
@ -218,8 +219,8 @@ spinner.image = spinner.image.Scale(Percent(1, screen.width), Percent(1, screen.
spinner.width = spinner.image.GetWidth(); spinner.width = spinner.image.GetWidth();
spinner.height = spinner.image.GetHeight(); spinner.height = spinner.image.GetHeight();
spinner.x = progress_form.x + progress_form.width - spinner.width; spinner.x = progress_form.x + progress_form.width - spinner.width - spinner.width / 2;
spinner.y = progress_form.y + spinner.height / 10; spinner.y = progress_form.y + spinner.height / 10 + spinner.height / 2;
spinner.sprite = Sprite(spinner.image); spinner.sprite = Sprite(spinner.image);
spinner.sprite.SetPosition(spinner.x, spinner.y, 3); // позиция за или перед spinner.sprite.SetPosition(spinner.x, spinner.y, 3); // позиция за или перед
@ -231,8 +232,9 @@ progress_text.image = Image.Text(progress_t + "%", 255, 255, 255, 1, progressfon
progress_text.width = progress_text.image.GetWidth(); progress_text.width = progress_text.image.GetWidth();
progress_text.height = progress_text.image.GetHeight(); progress_text.height = progress_text.image.GetHeight();
progress_text.x = progress_form.x;// + progress_form.width - (4 * Percent(70, progress_text.height)); // позиция % по X progress_text.x = progress_form.x + progress_text.width / 2;// + progress_form.width - (4 * Percent(70, progress_text.height)); // позиция % по X
progress_text.y = progress_form.y;// + progress_text.height; // позиция % по Y // progress_text.y = progress_form.y + progress_text.height / 2;// + progress_text.height; // позиция % по Y
progress_text.y = spinner.y;
progress_text.sprite = SpriteNew(); progress_text.sprite = SpriteNew();
progress_text.sprite.SetPosition(progress_text.x, progress_text.y, 3); progress_text.sprite.SetPosition(progress_text.x, progress_text.y, 3);
@ -298,8 +300,8 @@ fun dialog_setup() {
local.box_form; local.box_form;
local.lock; local.lock;
local.entry; local.entry;
local.prompt_sprite; local.hint;
local.bullet_i;
box_form.image = Image("BOX.png"); box_form.image = Image("BOX.png");
box_form.image = box_form.image.Scale(Percent(20, screen.width), Percent(10, screen.height)); box_form.image = box_form.image.Scale(Percent(20, screen.width), Percent(10, screen.height));
@ -342,15 +344,21 @@ fun dialog_setup() {
lock.sprite.SetPosition(lock.x, lock.y, lock.z); lock.sprite.SetPosition(lock.x, lock.y, lock.z);
prompt_sprite = SpriteNew(); hint.sprite = SpriteNew();
prompt_sprite.SetPosition(entry.x, box_form.y + entry.height/2, box_form.z + 1); hint.sprite.SetPosition(entry.x, box_form.y + entry.height/2, box_form.z + 1);
bullet_i.image = Image("BULLET.png");
bullet_i.image = bullet_i.image.Scale(Percent(50, entry.height), Percent(50, entry.height));
bullet_i.width = bullet_i.image.GetWidth();
bullet_i.height = bullet_i.image.GetHeight();
global.dialog.box_form = box_form; global.dialog.box_form = box_form;
global.dialog.lock = lock; global.dialog.lock = lock;
global.dialog.entry = entry; global.dialog.entry = entry;
global.dialog.bullet_image = Image("BULLET.png"); global.dialog.hint = hint;
global.dialog.prompt_sprite = prompt_sprite; global.dialog.bullet_i = bullet_i;
dialog_opacity(1); dialog_opacity(1);
} }
@ -365,13 +373,14 @@ fun dialog_opacity(opacity) {
dialog.entry.sprite.SetOpacity(opacity); dialog.entry.sprite.SetOpacity(opacity);
} }
dialog.prompt_sprite.SetOpacity(opacity); dialog.hint.sprite.SetOpacity(opacity);
for(index = 0; dialog.bullet[index]; index++) { for(index = 0; dialog.bullet[index]; index++) {
dialog.bullet[index].sprite.SetOpacity(opacity); dialog.bullet[index].sprite.SetOpacity(opacity);
} }
} }
fun display_normal_callback() { fun display_normal_callback() {
global.status = "normal"; global.status = "normal";
@ -379,7 +388,10 @@ fun display_normal_callback() {
dialog_opacity(0); dialog_opacity(0);
} }
fun display_password_callback(prompt, bullets) { Plymouth.SetDisplayNormalFunction(display_normal_callback);
fun display_password_callback(prompt_text, bullets) {
global.status = "password"; global.status = "password";
if (!global.dialog) if (!global.dialog)
@ -387,14 +399,14 @@ fun display_password_callback(prompt, bullets) {
else else
dialog_opacity(1); dialog_opacity(1);
dialog.image = Image.Text(prompt, 1.0, 1.0, 1.0, 1, ubuntufont); dialog.hint.image = Image.Text(prompt_text, 1.0, 1.0, 1.0, 1, common_font);
dialog.prompt_sprite.SetImage(dialog.image); dialog.hint.sprite.SetImage(dialog.hint.image);
for(index = 0; dialog.bullet[index] || index < bullets; index++) { for(index = 0; dialog.bullet[index] || index < bullets; index++) {
if (!dialog.bullet[index]) { if (!dialog.bullet[index]) {
dialog.bullet[index].sprite = Sprite(dialog.bullet_image); dialog.bullet[index].sprite = Sprite(dialog.bullet_i.image);
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth() / 0.9 - dialog.entry.image.GetHeight() * -0.2; // отступ точки от точки и от поля(modified) dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_i.width / 0.9 - dialog.entry.height * -0.2; // отступ точки от точки и от поля(modified)
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2; dialog.bullet[index].y = dialog.entry.y + (dialog.entry.height - dialog.bullet_i.height) / 2;
dialog.bullet[index].z = dialog.entry.z + 1; dialog.bullet[index].z = dialog.entry.z + 1;
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z); dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
} }
@ -405,30 +417,9 @@ fun display_password_callback(prompt, bullets) {
} }
} }
fun display_message_callback(prompt) {
prompt = Image.Text(prompt, 0.5, 0.5, 0.5, 1, ubuntufont);
sprite_prompt.SetImage(prompt);
}
Plymouth.SetDisplayNormalFunction(display_normal_callback);
Plymouth.SetDisplayPasswordFunction(display_password_callback); Plymouth.SetDisplayPasswordFunction(display_password_callback);
Plymouth.SetMessageFunction(display_message_callback);
/* this fun only goes up to 100
because thats all thats needed for
the progress meter bar */
fun atoi(str) {
int = -1;
for(i = 0; i <= 100; i++) {
if (i + "" == str) {
int = i;
break;
}
}
return int;
}
time = 1; time = 1;
@ -436,7 +427,7 @@ fun refreshHandler() {
if (global.status == "normal" && Plymouth.GetMode() == "boot") { if (global.status == "normal" && Plymouth.GetMode() == "boot") {
progress_fade.sprite.SetOpacity (0); // полностью прозрачный progress_fade.sprite.SetOpacity (0); // полностью прозрачный
progress_bar.sprite.SetOpacity (1); progress_bar.sprite.SetOpacity (1);
text.image = Image.Text(starting_text, 0.5, 0.5, 0.5, 1, ubuntufont); text.image = Image.Text(starting_text, 0.5, 0.5, 0.5, 1, common_font);
text.sprite = Sprite(text.image); text.sprite = Sprite(text.image);
text.x = progress_box.x; text.x = progress_box.x;
text.y = progress_box.y - progress_text.image.GetHeight() * 2; text.y = progress_box.y - progress_text.image.GetHeight() * 2;
@ -445,7 +436,7 @@ fun refreshHandler() {
else { else {
progress_fade.sprite.SetOpacity (1); progress_fade.sprite.SetOpacity (1);
progress_bar.sprite.SetOpacity (0); progress_bar.sprite.SetOpacity (0);
text_end.image = Image.Text(bye_text, 0.5, 0.5, 0.5, 1, ubuntufont); text_end.image = Image.Text(bye_text, 0.5, 0.5, 0.5, 1, common_font);
text_end.sprite = Sprite(text_end.image); text_end.sprite = Sprite(text_end.image);
text_end.x = progress_box.x; text_end.x = progress_box.x;
text_end.y = progress_box.y - progress_text.image.GetHeight() * 2; text_end.y = progress_box.y - progress_text.image.GetHeight() * 2;
@ -495,14 +486,16 @@ fun refreshHandler() {
Plymouth.SetRefreshFunction(refreshHandler); Plymouth.SetRefreshFunction(refreshHandler);
// LOG // // LOG //
NUM_SCROLL_LINES=25; //количество строк лога NUM_SCROLL_LINES=25; //количество строк лога
LINE_WIDTH=35; //ширина строк лога LINE_WIDTH=35; //ширина строк лога
message_sprite=SpriteNew(); message_sprite=SpriteNew();
fun message_callback(prompt) { fun message_callback(prompt_text) {
message = Image.Text(prompt, 0.5, 0.5, 0.5, 1, ubuntufont); message = Image.Text(prompt_text, 0.5, 0.5, 0.5, 1, common_font);
message_sprite.SetImage(message); message_sprite.SetImage(message);
message_sprite.SetPosition(Percent(2, screen.width), Percent(50, screen.height), 2); message_sprite.SetPosition(Percent(2, screen.width), Percent(50, screen.height), 2);
message_sprite.SetOpacity(1); message_sprite.SetOpacity(1);
@ -513,7 +506,7 @@ Plymouth.SetMessageFunction(message_callback);
// Initialising text images and their positions // Initialising text images and their positions
// 20 is the height(including line spacing) of each line // 20 is the height(including line spacing) of each line
for(i=0; i < NUM_SCROLL_LINES; i++) { for(i=0; i < NUM_SCROLL_LINES; i++) {
lines[i]= Image.Text("", 0.5, 0.5, 0.5, 1, ubuntufont); //цвет строк lines[i]= Image.Text("", 0.5, 0.5, 0.5, 1, common_font); //цвет строк
message_sprite[i] = SpriteNew(); message_sprite[i] = SpriteNew();
message_sprite[i].SetPosition(Percent(2, screen.width), Percent(5, screen.height) + (i * 17), 2); message_sprite[i].SetPosition(Percent(2, screen.width), Percent(5, screen.height) + (i * 17), 2);
} //высота строк //отступ строк } //высота строк //отступ строк
@ -538,7 +531,7 @@ fun scroll_message_callback(text) {
} }
// Create the image for the latest message // Create the image for the latest message
lines[i] = Image.Text(text, 0.5, 0.5, 0.5, 1, ubuntufont); lines[i] = Image.Text(text, 0.5, 0.5, 0.5, 1, common_font);
// Re-positioning the text images // Re-positioning the text images
for(i = 0; i < NUM_SCROLL_LINES; i++) { for(i = 0; i < NUM_SCROLL_LINES; i++) {