Init
|
@ -0,0 +1,15 @@
|
|||
# These are supported funding model platforms
|
||||
|
||||
#github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
|
||||
|
||||
#patreon: # Replace with a single Patreon username
|
||||
#open_collective: # Replace with a single Open Collective username
|
||||
#ko_fi: # Replace with a single Ko-fi username
|
||||
#tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||
#community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||
#liberapay: # Replace with a single Liberapay username
|
||||
#issuehunt: # Replace with a single IssueHunt username
|
||||
#otechie: # Replace with a single Otechie username
|
||||
#custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
|
||||
#github: [Valeria-Fadeeva]
|
||||
custom: ["https://www.tinkoff.ru/rm/fadeeva.valeriya96/9bLRi79066", "https://yoomoney.ru/to/4100115921160758", "https://qiwi.com/n/VALERIAFADEEVA", "valeria.fadeeva.me"]
|
|
@ -0,0 +1,661 @@
|
|||
GNU AFFERO GENERAL PUBLIC LICENSE
|
||||
Version 3, 19 November 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU Affero General Public License is a free, copyleft license for
|
||||
software and other kinds of works, specifically designed to ensure
|
||||
cooperation with the community in the case of network server software.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
our General Public Licenses are intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
Developers that use our General Public Licenses protect your rights
|
||||
with two steps: (1) assert copyright on the software, and (2) offer
|
||||
you this License which gives you legal permission to copy, distribute
|
||||
and/or modify the software.
|
||||
|
||||
A secondary benefit of defending all users' freedom is that
|
||||
improvements made in alternate versions of the program, if they
|
||||
receive widespread use, become available for other developers to
|
||||
incorporate. Many developers of free software are heartened and
|
||||
encouraged by the resulting cooperation. However, in the case of
|
||||
software used on network servers, this result may fail to come about.
|
||||
The GNU General Public License permits making a modified version and
|
||||
letting the public access it on a server without ever releasing its
|
||||
source code to the public.
|
||||
|
||||
The GNU Affero General Public License is designed specifically to
|
||||
ensure that, in such cases, the modified source code becomes available
|
||||
to the community. It requires the operator of a network server to
|
||||
provide the source code of the modified version running there to the
|
||||
users of that server. Therefore, public use of a modified version, on
|
||||
a publicly accessible server, gives the public access to the source
|
||||
code of the modified version.
|
||||
|
||||
An older license, called the Affero General Public License and
|
||||
published by Affero, was designed to accomplish similar goals. This is
|
||||
a different license, not a version of the Affero GPL, but Affero has
|
||||
released a new version of the Affero GPL which permits relicensing under
|
||||
this license.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU Affero General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, if you modify the
|
||||
Program, your modified version must prominently offer all users
|
||||
interacting with it remotely through a computer network (if your version
|
||||
supports such interaction) an opportunity to receive the Corresponding
|
||||
Source of your version by providing access to the Corresponding Source
|
||||
from a network server at no charge, through some standard or customary
|
||||
means of facilitating copying of software. This Corresponding Source
|
||||
shall include the Corresponding Source for any work covered by version 3
|
||||
of the GNU General Public License that is incorporated pursuant to the
|
||||
following paragraph.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the work with which it is combined will remain governed by version
|
||||
3 of the GNU General Public License.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU Affero General Public License from time to time. Such new versions
|
||||
will be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU Affero General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU Affero General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU Affero General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published
|
||||
by the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If your software can interact with users remotely through a computer
|
||||
network, you should also make sure that it provides a way for users to
|
||||
get its source. For example, if your program is a web application, its
|
||||
interface could display a "Source" link that leads users to an archive
|
||||
of the code. There are many ways you could offer source, and different
|
||||
solutions will be better for different programs; see section 13 for the
|
||||
specific requirements.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
|
@ -0,0 +1,11 @@
|
|||
# melawy-plymouth-theme-nier-a2
|
||||
Plymouth theme for theme Nier A2
|
||||
|
||||
### Donate
|
||||
[Tinkoff](https://www.tinkoff.ru/rm/fadeeva.valeriya96/9bLRi79066)
|
||||
|
||||
[YooMoney](https://yoomoney.ru/to/4100115921160758)
|
||||
|
||||
[Qiwi](https://qiwi.com/n/VALERIAFADEEVA)
|
||||
|
||||
Etherium 0x981FBf878fe451BDB83BEaF68078394d4B13213f
|
|
@ -0,0 +1,5 @@
|
|||
#!/bin/bash
|
||||
|
||||
./install.sh
|
||||
|
||||
sudo plymouthd --debug --no-daemon --tty=/dev/tty7
|
|
@ -0,0 +1,43 @@
|
|||
#!/bin/bash
|
||||
|
||||
sudo plymouth --show-splash
|
||||
sudo plymouth change-mode --boot-up
|
||||
sudo plymouth update --status="normal"
|
||||
|
||||
sudo plymouth pause-progress
|
||||
sudo plymouth message --text="pausing boot - press 'c' or space bar to continue"
|
||||
sleep 2
|
||||
# sudo plymouth watch-keystroke --keys="cC " --command="tee /tmp/c_key_pressed"
|
||||
sudo plymouth message --text="resuming boot"
|
||||
sudo plymouth unpause-progress
|
||||
|
||||
#sudo plymouth ask-question --prompt "what is your name? " | /usr/bin/tee
|
||||
sudo plymouth ask-for-password --prompt "specify password: " | /usr/bin/tee
|
||||
|
||||
#sudo plymouth message --text="Hello"
|
||||
|
||||
sudo plymouth --update=fsck:sda1:0
|
||||
sudo plymouth --update=fsck:sda1:1
|
||||
sudo plymouth --update=fsck:sda1:2
|
||||
sudo plymouth --update=fsck:sda1:3
|
||||
sudo plymouth --update=fsck:sda1:4
|
||||
sudo plymouth --update=fsck:sda1:5
|
||||
sudo plymouth --update=fsck:sda1:6
|
||||
sudo plymouth --update=fsck:sda1:7
|
||||
sudo plymouth --update=fsck:sda1:8
|
||||
sudo plymouth --update=fsck:sda1:9
|
||||
sudo plymouth --update=fsck:sda1:10
|
||||
sudo plymouth --update=fsck:sda1:11
|
||||
sudo plymouth --update=fsck:sda1:12
|
||||
sudo plymouth --update=fsck:sda1:27
|
||||
sudo plymouth --update=fsck:sda1:54
|
||||
sudo plymouth --update=fsck:sda1:100
|
||||
|
||||
END=50
|
||||
for i in $(seq 1 $END); do
|
||||
sudo plymouth --update="$i длинная_строка_предлинная_строка_прямо_вот_такая"
|
||||
sudo plymouth --update="$i long_str_long_strlong_str_long_strlong_str_long_str"
|
||||
done
|
||||
|
||||
sleep 5
|
||||
sudo plymouth --quit
|
|
@ -0,0 +1,49 @@
|
|||
#!/bin/bash
|
||||
|
||||
THEME_NAME="melawy-fenek"
|
||||
|
||||
if [[ -n "$THEME_NAME" ]]; then
|
||||
echo "Non empty"
|
||||
else
|
||||
echo "Theme name is empty. Exit"
|
||||
exit
|
||||
fi
|
||||
|
||||
./make.sh
|
||||
|
||||
sudo rm -rf /usr/share/plymouth/themes/$THEME_NAME
|
||||
sudo mkdir -p /usr/share/plymouth/themes/$THEME_NAME
|
||||
sudo cp -r ../$THEME_NAME /usr/share/plymouth/themes/
|
||||
ls -plash /usr/share/plymouth/themes/$THEME_NAME
|
||||
|
||||
|
||||
|
||||
if hash update-alternatives 2>/dev/null; then
|
||||
sudo update-alternatives --install /usr/share/plymouth/themes/default.plymouth default.plymouth /usr/share/plymouth/themes/$THEME_NAME/$THEME_NAME.plymouth 10
|
||||
sudo update-alternatives --set default.plymouth /usr/share/plymouth/themes/$THEME_NAME/$THEME_NAME.plymouth
|
||||
|
||||
sudo update-alternatives --install /usr/share/plymouth/themes/default.plymouth default.plymouth /usr/share/plymouth/themes/$THEME_NAME/$THEME_NAME.plymouth 10
|
||||
sudo update-alternatives --set default.plymouth /usr/share/plymouth/themes/$THEME_NAME/$THEME_NAME.plymouth
|
||||
sudo update-alternatives --config default.plymouth
|
||||
elif hash plymouth-set-default-theme 2>/dev/null; then
|
||||
sudo plymouth-set-default-theme $THEME_NAME
|
||||
fi
|
||||
|
||||
read -p 'Make initramfs. y/N? ' mifs
|
||||
if [[ "${mifs,,}" == "y" ]]; then
|
||||
|
||||
if hash plymouth-set-default-theme 2>/dev/null; then
|
||||
sudo plymouth-set-default-theme $THEME_NAME -R
|
||||
elif hash update-initramfs 2>/dev/null; then
|
||||
sudo update-initramfs -u
|
||||
elif hash mkinitcpio 2>/dev/null; then
|
||||
sudo mkinitcpio -P
|
||||
fi
|
||||
|
||||
if hash update-grub 2>/dev/null; then
|
||||
sudo update-grub
|
||||
fi
|
||||
#sudo grub-mkconfig -o /boot/grub/grub.cfg
|
||||
else
|
||||
echo "Selected not to create initramfs"
|
||||
fi
|
|
@ -0,0 +1,19 @@
|
|||
#!/bin/bash
|
||||
|
||||
THEME_NAME="melawy-fenek"
|
||||
|
||||
if [[ -n "$THEME_NAME" ]]; then
|
||||
echo "Non empty"
|
||||
else
|
||||
echo "Theme name is empty. Exit"
|
||||
exit
|
||||
fi
|
||||
|
||||
cp -f script.js ../$THEME_NAME/script.script
|
||||
sed -i 's/function/fun/g' ../$THEME_NAME/script.script
|
||||
|
||||
if [[ "$?" == 0 ]]; then
|
||||
echo "Make successed"
|
||||
else
|
||||
echo "Make failed?"
|
||||
fi
|
|
@ -0,0 +1,553 @@
|
|||
/*
|
||||
Theme Name: Melawy Lera Sugar
|
||||
Version: 1.0
|
||||
Description: My theme
|
||||
Author: Valeria Fadeeva - https://github.com/Valeria-Fadeeva
|
||||
Date: 2023.04.04
|
||||
License: GNU AFFERO GENERAL PUBLIC LICENSE, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
|
||||
Window.GetMaxWidth = function() {
|
||||
i = 0;
|
||||
width = 0;
|
||||
while (Window.GetWidth(i)){
|
||||
width = Math.Max(width, Window.GetWidth(i));
|
||||
i++;
|
||||
}
|
||||
return width;
|
||||
};
|
||||
|
||||
Window.GetMaxHeight = function() {
|
||||
i = 0;
|
||||
height = 0;
|
||||
while (Window.GetHeight(i)){
|
||||
height = Math.Max(height, Window.GetHeight(i));
|
||||
i++;
|
||||
}
|
||||
return height;
|
||||
};
|
||||
|
||||
Percent = function(perc, pixels) {
|
||||
result = Math.Int(Math.Abs(Math.Int(pixels)) / 100 * Math.Abs(Math.Int(perc)));
|
||||
return result;
|
||||
};
|
||||
|
||||
Limit = function(width, height, perc) {
|
||||
local.this;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.perc = perc;
|
||||
|
||||
this.GetWidth = function() {
|
||||
width = Percent(this.perc, this.width);
|
||||
return width;
|
||||
};
|
||||
|
||||
this.GetHeight = function() {
|
||||
height = Percent(this.perc, this.height);
|
||||
return height;
|
||||
};
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
ScaleImage = function(image1, image2) {
|
||||
img1.width = image1.GetWidth();
|
||||
img1.height = image1.GetHeight();
|
||||
img1.ratio = img1.width / img1.height;
|
||||
|
||||
img2.width = image2.GetWidth();
|
||||
img2.height = image2.GetHeight();
|
||||
img2.ratio = img2.width / img2.height;
|
||||
|
||||
if (img1.ratio == 1 || (img1.width < 200 && img1.height < 200)) {
|
||||
img1.scaled = image1.Scale(img2.width, img2.height);
|
||||
return img1.scaled;
|
||||
}
|
||||
|
||||
if (img1.width == img2.width && img1.height == img2.height) {
|
||||
return image1;
|
||||
}
|
||||
|
||||
if (img2.ratio < img1.ratio) {
|
||||
factor = img2.height / img1.height;
|
||||
} else {
|
||||
factor = img2.width / img1.width;
|
||||
}
|
||||
|
||||
img1.scaled = image1.Scale(img1.width * factor, img1.height * factor);
|
||||
|
||||
return img1.scaled;
|
||||
};
|
||||
|
||||
FitIntoDimensions = function(image1, image2) {
|
||||
img1.width = image1.GetWidth();
|
||||
img1.height = image1.GetHeight();
|
||||
|
||||
img2.width = image2.GetWidth();
|
||||
img2.height = image2.GetHeight();
|
||||
|
||||
ma = Math.Max(img1.width, img2.height);
|
||||
mi = Math.Min(img1.height, img2.height);
|
||||
factor = ma / mi;
|
||||
|
||||
img1.fit = image1.Scale(Math.Int(img1.width / factor), Math.Int(img1.height / factor));
|
||||
|
||||
};
|
||||
|
||||
SetSpriteImage = function(asset, x, y, z) {
|
||||
local.sprite = Sprite();
|
||||
sprite.image = Image(asset);
|
||||
sprite.width = sprite.image.GetWidth();
|
||||
sprite.height = sprite.image.GetHeight();
|
||||
sprite.SetImage(sprite.image);
|
||||
sprite.SetPosition(x, y, z);
|
||||
return sprite;
|
||||
};
|
||||
|
||||
|
||||
// TEXT
|
||||
common_font = "Noto Sans Mono Regular 10";
|
||||
progressfont = "Noto Sans Mono Regular 12";
|
||||
link_font = "Noto Sans Italic 16";
|
||||
|
||||
starting_text = "Starting up...";
|
||||
bye_text = "System is shutting down";
|
||||
progress_t= 0;
|
||||
|
||||
x0 = Window.GetX();
|
||||
y0 = Window.GetY();
|
||||
z0 = Window.GetZ();
|
||||
|
||||
Window.SetBackgroundTopColor(0, 0, 0);
|
||||
Window.SetBackgroundBottomColor(0, 0, 0);
|
||||
|
||||
screen.width = Window.GetMaxWidth();
|
||||
screen.height = Window.GetMaxHeight();
|
||||
|
||||
// BACKGROUND
|
||||
background.image = Image("BACKGROUND.png");
|
||||
background.image = ScaleImage(background.image, Limit(screen.width, screen.height, 100));
|
||||
|
||||
background.width = background.image.GetWidth();
|
||||
background.height = background.image.GetHeight();
|
||||
|
||||
background.x = x0 + screen.width / 2 - background.width / 2;
|
||||
background.y = y0 + screen.height / 2 - background.height / 2;
|
||||
|
||||
//background.x = x0;
|
||||
//background.y = y0;
|
||||
|
||||
background.sprite = SpriteNew();
|
||||
background.sprite.SetImage(background.image);
|
||||
background.sprite.SetPosition(background.x, background.y, 0);
|
||||
background.sprite.SetOpacity(1);
|
||||
|
||||
// MESSAGE BACKGROUND
|
||||
side_background.image = Image("SIDE_BACKGROUND2.png");
|
||||
side_background.image = side_background.image.Scale(Percent(25, screen.width), Percent(100, screen.height));
|
||||
|
||||
side_background.width = side_background.image.GetWidth();
|
||||
side_background.height = side_background.image.GetHeight();
|
||||
|
||||
side_background.x = x0;
|
||||
side_background.y = y0;
|
||||
|
||||
side_background.sprite = Sprite(side_background.image);
|
||||
side_background.sprite.SetPosition(side_background.x, side_background.y, 1);
|
||||
side_background.sprite.SetOpacity(1);
|
||||
|
||||
// Sise Logo
|
||||
side_logo.image = Image("Melawy_Linux_640x320.png");
|
||||
side_logo.image = ScaleImage(side_logo.image, Limit(screen.width, screen.height, 20));
|
||||
// side_logo.image = side_logo.image.Scale(Percent(25, screen.width), Percent(25, screen.height));
|
||||
|
||||
side_logo.width = side_logo.image.GetWidth();
|
||||
side_logo.height = side_logo.image.GetHeight();
|
||||
|
||||
side_logo.x = (side_background.width - side_logo.width) / 2;
|
||||
side_logo.y = screen.height - screen.height * 0.25;
|
||||
|
||||
side_logo.sprite = Sprite(side_logo.image);
|
||||
side_logo.sprite.SetPosition(side_logo.x, side_logo.y, 2);
|
||||
side_logo.sprite.SetOpacity(1);
|
||||
|
||||
// **************************************** //
|
||||
|
||||
project_link.image = Image.Text("https://github.com/Melawy", 0.5, 0.5, 0.5, 1, link_font);
|
||||
|
||||
project_link.width = project_link.image.GetWidth();
|
||||
project_link.height = project_link.image.GetHeight();
|
||||
|
||||
project_link.sprite = Sprite(project_link.image);
|
||||
project_link.x = (side_background.width - project_link.width) / 2;
|
||||
project_link.y = side_logo.y + side_logo.height;
|
||||
|
||||
project_link.sprite.SetPosition(project_link.x, project_link.y, 2);
|
||||
project_link.sprite.SetOpacity(1);
|
||||
|
||||
// **************************************** //
|
||||
|
||||
// LOGO
|
||||
logo.image = Image("MAIN_LOGO.png");
|
||||
logo.image = FitIntoDimensions(logo.image, Limit(screen.width, screen.height, 35));
|
||||
|
||||
logo.sprite = Sprite(logo.image);
|
||||
logo.x = screen.width / 2 - logo.image.GetWidth() / 2; // позиция логотипа X
|
||||
logo.y = Percent(10, screen.height); // позиция логотипа Y
|
||||
logo.sprite.SetPosition(logo.x, logo.y, 2);
|
||||
logo.sprite.SetOpacity(1);
|
||||
|
||||
// PROGRESS FORM
|
||||
progress_form.image = Image("PROGRESS_FORM.png");
|
||||
progress_form.image = progress_form.image.Scale(Percent(20, screen.width), Percent(10, screen.height));
|
||||
|
||||
progress_form.width = progress_form.image.GetWidth();
|
||||
progress_form.height = progress_form.image.GetHeight();
|
||||
|
||||
progress_form.x = Percent(50, side_background.width) - progress_form.width / 2;
|
||||
progress_form.y = Percent(75, side_background.height) - progress_form.height;
|
||||
|
||||
progress_form.sprite = Sprite(progress_form.image);
|
||||
progress_form.sprite.SetPosition(progress_form.x, progress_form.y, 2);
|
||||
progress_form.sprite.SetOpacity(1);
|
||||
|
||||
// SPINNER
|
||||
spinner.image = Image("SPINNER.png");
|
||||
spinner.image = spinner.image.Scale(Percent(1, screen.width), Percent(1, screen.width));
|
||||
|
||||
spinner.width = spinner.image.GetWidth();
|
||||
spinner.height = spinner.image.GetHeight();
|
||||
|
||||
spinner.x = progress_form.x + progress_form.width - spinner.width - spinner.width / 2;
|
||||
spinner.y = progress_form.y + spinner.height / 10 + spinner.height / 2;
|
||||
|
||||
spinner.sprite = Sprite(spinner.image);
|
||||
spinner.sprite.SetPosition(spinner.x, spinner.y, 3); // позиция за или перед
|
||||
|
||||
|
||||
// PROGRESS TEXT
|
||||
progress_text.image = Image.Text(progress_t + "%", 255, 255, 255, 1, progressfont);
|
||||
|
||||
progress_text.width = progress_text.image.GetWidth();
|
||||
progress_text.height = progress_text.image.GetHeight();
|
||||
|
||||
progress_text.x = progress_form.x + progress_text.width / 2;// + progress_form.width - (4 * Percent(70, progress_text.height)); // позиция % по X
|
||||
// progress_text.y = progress_form.y + progress_text.height / 2;// + progress_text.height; // позиция % по Y
|
||||
progress_text.y = spinner.y;
|
||||
|
||||
progress_text.sprite = SpriteNew();
|
||||
progress_text.sprite.SetPosition(progress_text.x, progress_text.y, 3);
|
||||
|
||||
// PROGRESS BOX
|
||||
progress_box.image = Image("PROGRESS_BOX.png");
|
||||
progress_box.image = progress_box.image.Scale(Percent(90, progress_form.width), Percent(15, progress_form.height));
|
||||
|
||||
progress_box.width = progress_box.image.GetWidth();
|
||||
progress_box.height = progress_box.image.GetHeight();
|
||||
|
||||
progress_box.x = progress_form.x + (progress_form.width - progress_box.width) / 2;
|
||||
progress_box.y = progress_form.y + (progress_form.height - progress_box.height) / 2;
|
||||
|
||||
progress_box.sprite = Sprite(progress_box.image);
|
||||
progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 3);
|
||||
|
||||
// PROGRESS BAR
|
||||
progress_bar.original_image = Image("PROGRESS_BAR.png");
|
||||
progress_bar.original_image = progress_bar.original_image.Scale(Percent(90, progress_form.width), Percent(15, progress_form.height));
|
||||
|
||||
progress_bar.width = progress_bar.original_image.GetWidth();
|
||||
progress_bar.height = progress_bar.original_image.GetHeight();
|
||||
|
||||
progress_bar.x = progress_form.x + (progress_form.width - progress_bar.original_image.GetWidth()) / 2;
|
||||
progress_bar.y = progress_form.y + (progress_form.height - progress_bar.original_image.GetHeight()) / 2;
|
||||
|
||||
progress_bar.sprite = Sprite();
|
||||
progress_bar.sprite.SetPosition(progress_bar.x, progress_bar.y, 4);
|
||||
|
||||
// PROGRESS FADE
|
||||
progress_fade.image = Image("PROGRESS_FADE.png");
|
||||
progress_fade.image = progress_fade.image.Scale(Percent(10, progress_form.width), Percent(15, progress_form.height));
|
||||
|
||||
progress_fade.width = progress_fade.image.GetWidth();
|
||||
progress_fade.height = progress_fade.image.GetHeight();
|
||||
|
||||
progress_fade.sprite = Sprite(progress_fade.image);
|
||||
|
||||
fade_dir = 0; // 0 = right, 1 = left
|
||||
counter = 0;
|
||||
max_counter = progress_box.width - progress_fade.width;
|
||||
|
||||
|
||||
function progress_callback(duration, progress) {
|
||||
if (progress_bar.image.GetWidth() != Math.Int(progress_bar.original_image.GetWidth() * progress)) {
|
||||
progress_bar.image = progress_bar.original_image.Scale(progress_bar.original_image.GetWidth(progress_bar.original_image) * progress, progress_bar.original_image.GetHeight());
|
||||
progress_bar.sprite.SetImage(progress_bar.image);
|
||||
|
||||
f = Math.Int(progress_bar.image.GetWidth() /progress_bar.original_image.GetWidth() * 100);
|
||||
progress_t.image = Image.Text(f + "%", 255, 255, 255, 1, progressfont);
|
||||
progress_text.sprite.SetImage(progress_t.image);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetBootProgressFunction(progress_callback);
|
||||
|
||||
// DIALOG
|
||||
status = "normal";
|
||||
//count = 0;
|
||||
|
||||
function dialog_setup() {
|
||||
local.box_form;
|
||||
local.lock;
|
||||
local.entry;
|
||||
local.hint;
|
||||
local.bullet_i;
|
||||
|
||||
box_form.image = Image("BOX.png");
|
||||
box_form.image = box_form.image.Scale(Percent(20, screen.width), Percent(10, screen.height));
|
||||
|
||||
box_form.width = box_form.image.GetWidth();
|
||||
box_form.height = box_form.image.GetHeight();
|
||||
|
||||
box_form.x = progress_form.x;
|
||||
box_form.y = progress_form.y - box_form.height - Percent(1, screen.height);
|
||||
box_form.z = 10000;
|
||||
|
||||
box_form.sprite = Sprite(box_form.image);
|
||||
box_form.sprite.SetPosition(box_form.x, box_form.y, box_form.z);
|
||||
box_form.sprite.SetOpacity(1);
|
||||
|
||||
|
||||
entry.image = Image("ENTRY.png");
|
||||
entry.image = entry.image.Scale(Percent(90, box_form.width), Percent(33, box_form.height));
|
||||
entry.width = entry.image.GetWidth();
|
||||
entry.height = entry.image.GetHeight();
|
||||
|
||||
entry.x = box_form.x + box_form.width/2 - entry.width/2;
|
||||
entry.y = box_form.y + box_form.height/2 - entry.height/2;
|
||||
entry.z = box_form.z + 1;
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
|
||||
lock.image = Image("LOCK.png");
|
||||
lock.image = lock.image.Scale(Percent(95, entry.height), Percent(95, entry.height));
|
||||
lock.width = lock.image.GetWidth();
|
||||
lock.height = lock.image.GetHeight();
|
||||
|
||||
lock.x = entry.x + entry.width - lock.width - (entry.height - lock.height);
|
||||
lock.y = entry.y + entry.height/2 - lock.height/2;
|
||||
lock.z = box_form.z + 2;
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
|
||||
hint.sprite = SpriteNew();
|
||||
hint.sprite.SetPosition(entry.x, box_form.y + entry.height/2, box_form.z + 1);
|
||||
|
||||
|
||||
bullet_i.image = Image("BULLET.png");
|
||||
bullet_i.image = bullet_i.image.Scale(Percent(50, entry.height), Percent(50, entry.height));
|
||||
bullet_i.width = bullet_i.image.GetWidth();
|
||||
bullet_i.height = bullet_i.image.GetHeight();
|
||||
|
||||
|
||||
global.dialog.box_form = box_form;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.hint = hint;
|
||||
global.dialog.bullet_i = bullet_i;
|
||||
dialog_opacity(1);
|
||||
}
|
||||
|
||||
function dialog_opacity(opacity) {
|
||||
if (opacity == 0) {
|
||||
dialog.box_form.sprite.SetOpacity(opacity);
|
||||
dialog.lock.sprite.SetOpacity(opacity);
|
||||
dialog.entry.sprite.SetOpacity(opacity);
|
||||
}
|
||||
else {
|
||||
dialog.lock.sprite.SetOpacity(opacity);
|
||||
dialog.entry.sprite.SetOpacity(opacity);
|
||||
}
|
||||
|
||||
dialog.hint.sprite.SetOpacity(opacity);
|
||||
|
||||
for(index = 0; dialog.bullet[index]; index++) {
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function display_normal_callback() {
|
||||
global.status = "normal";
|
||||
|
||||
if (global.dialog)
|
||||
dialog_opacity(0);
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
|
||||
|
||||
function display_password_callback(prompt_text, bullets) {
|
||||
global.status = "password";
|
||||
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
|
||||
dialog.hint.image = Image.Text(prompt_text, 1.0, 1.0, 1.0, 1, common_font);
|
||||
dialog.hint.sprite.SetImage(dialog.hint.image);
|
||||
|
||||
for(index = 0; dialog.bullet[index] || index < bullets; index++) {
|
||||
if (!dialog.bullet[index]) {
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_i.image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_i.width / 0.9 - dialog.entry.height * -0.2; // отступ точки от точки и от поля(modified)
|
||||
dialog.bullet[index].y = dialog.entry.y + (dialog.entry.height - dialog.bullet_i.height) / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
|
||||
|
||||
time = 1;
|
||||
|
||||
function refreshHandler() {
|
||||
if (global.status == "normal" && Plymouth.GetMode() == "boot") {
|
||||
progress_fade.sprite.SetOpacity (0); // полностью прозрачный
|
||||
progress_bar.sprite.SetOpacity (1);
|
||||
text.image = Image.Text(starting_text, 0.5, 0.5, 0.5, 1, common_font);
|
||||
text.sprite = Sprite(text.image);
|
||||
text.x = progress_box.x;
|
||||
text.y = progress_box.y - progress_text.image.GetHeight() * 2;
|
||||
text.sprite.SetPosition(text.x, text.y, 2);
|
||||
}
|
||||
else {
|
||||
progress_fade.sprite.SetOpacity (1);
|
||||
progress_bar.sprite.SetOpacity (0);
|
||||
text_end.image = Image.Text(bye_text, 0.5, 0.5, 0.5, 1, common_font);
|
||||
text_end.sprite = Sprite(text_end.image);
|
||||
text_end.x = progress_box.x;
|
||||
text_end.y = progress_box.y - progress_text.image.GetHeight() * 2;
|
||||
text_end.sprite.SetPosition(text_end.x, text_end.y, 2);
|
||||
}
|
||||
|
||||
progress_fade.x = progress_bar.x;
|
||||
progress_fade.y = progress_bar.y;
|
||||
progress_fade.sprite.SetPosition(counter + progress_fade.x, progress_fade.y, 4);
|
||||
|
||||
if (fade_dir == 0) {
|
||||
counter++;
|
||||
if (counter >= max_counter) {
|
||||
fade_dir = 1;
|
||||
}
|
||||
}
|
||||
else {
|
||||
counter--;
|
||||
if (counter <= 0) {
|
||||
fade_dir = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* if fsck is running or the password is prompted, hide the spinner */
|
||||
if (fsck_running == 1 || passw_dialog_input_sprite.GetOpacity() == 1) {
|
||||
spinner.sprite.SetOpacity(0);
|
||||
}
|
||||
else {
|
||||
spinner.sprite.SetOpacity(1);
|
||||
time++;
|
||||
theta = time / (Math.Pi * 2);
|
||||
spinner.sprite.SetImage(spinner.image.Rotate(theta));
|
||||
}
|
||||
|
||||
if ((fsck_running == 1) && (fsck_done_fading == 0)) {
|
||||
fsck_progress_meter_sprite.SetOpacity(fsck_fade_in_counter);
|
||||
fsck_progress_fade_sprite.SetOpacity(fsck_fade_in_counter);
|
||||
|
||||
if (fsck_fade_in_counter < 1) {
|
||||
fsck_fade_in_counter+= 0.025;
|
||||
}
|
||||
else {
|
||||
fsck_done_fading = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetRefreshFunction(refreshHandler);
|
||||
|
||||
|
||||
|
||||
// LOG //
|
||||
NUM_SCROLL_LINES=25; //количество строк лога
|
||||
LINE_WIDTH=35; //ширина строк лога
|
||||
|
||||
message_sprite=SpriteNew();
|
||||
|
||||
function message_callback(prompt_text) {
|
||||
message = Image.Text(prompt_text, 0.5, 0.5, 0.5, 1, common_font);
|
||||
message_sprite.SetImage(message);
|
||||
message_sprite.SetPosition(Percent(2, screen.width), Percent(50, screen.height), 2);
|
||||
message_sprite.SetOpacity(1);
|
||||
}
|
||||
|
||||
Plymouth.SetMessageFunction(message_callback);
|
||||
|
||||
// Initialising text images and their positions
|
||||
// 20 is the height(including line spacing) of each line
|
||||
for(i=0; i < NUM_SCROLL_LINES; i++) {
|
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lines[i]= Image.Text("", 0.5, 0.5, 0.5, 1, common_font); //цвет строк
|
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message_sprite[i] = SpriteNew();
|
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message_sprite[i].SetPosition(Percent(2, screen.width), Percent(5, screen.height) + (i * 17), 2);
|
||||
} //высота строк //отступ строк
|
||||
|
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function StringLength(string) {
|
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index = 0;
|
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str = String(string);
|
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while(str.CharAt(index)) index++;
|
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return index;
|
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}
|
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|
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function scroll_message_callback(text) {
|
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// Truncate the message if too long
|
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if (StringLength(text) > LINE_WIDTH) {
|
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text = text.SubString(0, LINE_WIDTH - 3);
|
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text += "...";
|
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}
|
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|
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// Shift message one up
|
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for(i = 0; i < NUM_SCROLL_LINES - 1; i++) {
|
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lines[i] = lines[i+1];
|
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}
|
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|
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// Create the image for the latest message
|
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lines[i] = Image.Text(text, 0.5, 0.5, 0.5, 1, common_font);
|
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|
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// Re-positioning the text images
|
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for(i = 0; i < NUM_SCROLL_LINES; i++) {
|
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message_sprite[i].SetImage(lines[i]);
|
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}
|
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}
|
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|
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Plymouth.SetUpdateStatusFunction(scroll_message_callback);
|
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|
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// QUIT
|
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function quit_callback() {
|
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progress_fade.sprite.SetOpacity (1);
|
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progress_bar.sprite.SetOpacity (0);
|
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if (Plymouth.GetMode() == "shutdown") {
|
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logo.sprite.SetOpacity(0);
|
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}
|
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}
|
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Plymouth.SetQuitFunction(quit_callback);
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|
@ -0,0 +1,26 @@
|
|||
#!/bin/bash
|
||||
|
||||
if [[ "$UID" != 0 ]]; then
|
||||
echo "USER NOT ROOT"
|
||||
sudo $0
|
||||
exit
|
||||
else
|
||||
echo "USER IS ROOT"
|
||||
fi
|
||||
|
||||
PWD=$(dirname $0)
|
||||
|
||||
THEME_PATH="/usr/share/plymouth/themes"
|
||||
|
||||
if [[ ! -d "$THEME_PATH" ]];then
|
||||
mkdir -p "$THEME_PATH"
|
||||
fi
|
||||
|
||||
THEME_NAME="melawy-nier-a2"
|
||||
|
||||
rm -rf $THEME_PATH/$THEME_NAME
|
||||
|
||||
cp -vrf --remove-destination --no-dereference --preserve=links "$PWD/$THEME_NAME" "$THEME_PATH/"
|
||||
|
||||
plymouth-set-default-theme $THEME_NAME
|
||||
plymouth-set-default-theme $THEME_NAME -R
|
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After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 7.1 KiB |
After Width: | Height: | Size: 7.1 KiB |
After Width: | Height: | Size: 14 KiB |
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After Width: | Height: | Size: 3.9 KiB |
After Width: | Height: | Size: 10 KiB |
|
@ -0,0 +1,8 @@
|
|||
[Plymouth Theme]
|
||||
Name=Melawy: Nier A2
|
||||
Description=Based on Script
|
||||
ModuleName=script
|
||||
|
||||
[script]
|
||||
ImageDir=/usr/share/plymouth/themes/melawy-nier-a2
|
||||
ScriptFile=/usr/share/plymouth/themes/melawy-nier-a2/script.script
|
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After Width: | Height: | Size: 5.0 MiB |
|
@ -0,0 +1,553 @@
|
|||
/*
|
||||
Theme Name: Melawy Lera Sugar
|
||||
Version: 1.0
|
||||
Description: My theme
|
||||
Author: Valeria Fadeeva - https://github.com/Valeria-Fadeeva
|
||||
Date: 2023.04.04
|
||||
License: GNU AFFERO GENERAL PUBLIC LICENSE, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
|
||||
Window.GetMaxWidth = fun() {
|
||||
i = 0;
|
||||
width = 0;
|
||||
while (Window.GetWidth(i)){
|
||||
width = Math.Max(width, Window.GetWidth(i));
|
||||
i++;
|
||||
}
|
||||
return width;
|
||||
};
|
||||
|
||||
Window.GetMaxHeight = fun() {
|
||||
i = 0;
|
||||
height = 0;
|
||||
while (Window.GetHeight(i)){
|
||||
height = Math.Max(height, Window.GetHeight(i));
|
||||
i++;
|
||||
}
|
||||
return height;
|
||||
};
|
||||
|
||||
Percent = fun(perc, pixels) {
|
||||
result = Math.Int(Math.Abs(Math.Int(pixels)) / 100 * Math.Abs(Math.Int(perc)));
|
||||
return result;
|
||||
};
|
||||
|
||||
Limit = fun(width, height, perc) {
|
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local.this;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.perc = perc;
|
||||
|
||||
this.GetWidth = fun() {
|
||||
width = Percent(this.perc, this.width);
|
||||
return width;
|
||||
};
|
||||
|
||||
this.GetHeight = fun() {
|
||||
height = Percent(this.perc, this.height);
|
||||
return height;
|
||||
};
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
ScaleImage = fun(image1, image2) {
|
||||
img1.width = image1.GetWidth();
|
||||
img1.height = image1.GetHeight();
|
||||
img1.ratio = img1.width / img1.height;
|
||||
|
||||
img2.width = image2.GetWidth();
|
||||
img2.height = image2.GetHeight();
|
||||
img2.ratio = img2.width / img2.height;
|
||||
|
||||
if (img1.ratio == 1 || (img1.width < 200 && img1.height < 200)) {
|
||||
img1.scaled = image1.Scale(img2.width, img2.height);
|
||||
return img1.scaled;
|
||||
}
|
||||
|
||||
if (img1.width == img2.width && img1.height == img2.height) {
|
||||
return image1;
|
||||
}
|
||||
|
||||
if (img2.ratio < img1.ratio) {
|
||||
factor = img2.height / img1.height;
|
||||
} else {
|
||||
factor = img2.width / img1.width;
|
||||
}
|
||||
|
||||
img1.scaled = image1.Scale(img1.width * factor, img1.height * factor);
|
||||
|
||||
return img1.scaled;
|
||||
};
|
||||
|
||||
FitIntoDimensions = fun(image1, image2) {
|
||||
img1.width = image1.GetWidth();
|
||||
img1.height = image1.GetHeight();
|
||||
|
||||
img2.width = image2.GetWidth();
|
||||
img2.height = image2.GetHeight();
|
||||
|
||||
ma = Math.Max(img1.width, img2.height);
|
||||
mi = Math.Min(img1.height, img2.height);
|
||||
factor = ma / mi;
|
||||
|
||||
img1.fit = image1.Scale(Math.Int(img1.width / factor), Math.Int(img1.height / factor));
|
||||
|
||||
};
|
||||
|
||||
SetSpriteImage = fun(asset, x, y, z) {
|
||||
local.sprite = Sprite();
|
||||
sprite.image = Image(asset);
|
||||
sprite.width = sprite.image.GetWidth();
|
||||
sprite.height = sprite.image.GetHeight();
|
||||
sprite.SetImage(sprite.image);
|
||||
sprite.SetPosition(x, y, z);
|
||||
return sprite;
|
||||
};
|
||||
|
||||
|
||||
// TEXT
|
||||
common_font = "Noto Sans Mono Regular 10";
|
||||
progressfont = "Noto Sans Mono Regular 12";
|
||||
link_font = "Noto Sans Italic 16";
|
||||
|
||||
starting_text = "Starting up...";
|
||||
bye_text = "System is shutting down";
|
||||
progress_t= 0;
|
||||
|
||||
x0 = Window.GetX();
|
||||
y0 = Window.GetY();
|
||||
z0 = Window.GetZ();
|
||||
|
||||
Window.SetBackgroundTopColor(0, 0, 0);
|
||||
Window.SetBackgroundBottomColor(0, 0, 0);
|
||||
|
||||
screen.width = Window.GetMaxWidth();
|
||||
screen.height = Window.GetMaxHeight();
|
||||
|
||||
// BACKGROUND
|
||||
background.image = Image("BACKGROUND.png");
|
||||
background.image = ScaleImage(background.image, Limit(screen.width, screen.height, 100));
|
||||
|
||||
background.width = background.image.GetWidth();
|
||||
background.height = background.image.GetHeight();
|
||||
|
||||
background.x = x0 + screen.width / 2 - background.width / 2;
|
||||
background.y = y0 + screen.height / 2 - background.height / 2;
|
||||
|
||||
//background.x = x0;
|
||||
//background.y = y0;
|
||||
|
||||
background.sprite = SpriteNew();
|
||||
background.sprite.SetImage(background.image);
|
||||
background.sprite.SetPosition(background.x, background.y, 0);
|
||||
background.sprite.SetOpacity(1);
|
||||
|
||||
// MESSAGE BACKGROUND
|
||||
side_background.image = Image("SIDE_BACKGROUND2.png");
|
||||
side_background.image = side_background.image.Scale(Percent(25, screen.width), Percent(100, screen.height));
|
||||
|
||||
side_background.width = side_background.image.GetWidth();
|
||||
side_background.height = side_background.image.GetHeight();
|
||||
|
||||
side_background.x = x0;
|
||||
side_background.y = y0;
|
||||
|
||||
side_background.sprite = Sprite(side_background.image);
|
||||
side_background.sprite.SetPosition(side_background.x, side_background.y, 1);
|
||||
side_background.sprite.SetOpacity(1);
|
||||
|
||||
// Sise Logo
|
||||
side_logo.image = Image("Melawy_Linux_640x320.png");
|
||||
side_logo.image = ScaleImage(side_logo.image, Limit(screen.width, screen.height, 20));
|
||||
// side_logo.image = side_logo.image.Scale(Percent(25, screen.width), Percent(25, screen.height));
|
||||
|
||||
side_logo.width = side_logo.image.GetWidth();
|
||||
side_logo.height = side_logo.image.GetHeight();
|
||||
|
||||
side_logo.x = (side_background.width - side_logo.width) / 2;
|
||||
side_logo.y = screen.height - screen.height * 0.25;
|
||||
|
||||
side_logo.sprite = Sprite(side_logo.image);
|
||||
side_logo.sprite.SetPosition(side_logo.x, side_logo.y, 2);
|
||||
side_logo.sprite.SetOpacity(1);
|
||||
|
||||
// **************************************** //
|
||||
|
||||
project_link.image = Image.Text("https://github.com/Melawy", 0.5, 0.5, 0.5, 1, link_font);
|
||||
|
||||
project_link.width = project_link.image.GetWidth();
|
||||
project_link.height = project_link.image.GetHeight();
|
||||
|
||||
project_link.sprite = Sprite(project_link.image);
|
||||
project_link.x = (side_background.width - project_link.width) / 2;
|
||||
project_link.y = side_logo.y + side_logo.height;
|
||||
|
||||
project_link.sprite.SetPosition(project_link.x, project_link.y, 2);
|
||||
project_link.sprite.SetOpacity(1);
|
||||
|
||||
// **************************************** //
|
||||
|
||||
// LOGO
|
||||
logo.image = Image("MAIN_LOGO.png");
|
||||
logo.image = FitIntoDimensions(logo.image, Limit(screen.width, screen.height, 35));
|
||||
|
||||
logo.sprite = Sprite(logo.image);
|
||||
logo.x = screen.width / 2 - logo.image.GetWidth() / 2; // позиция логотипа X
|
||||
logo.y = Percent(10, screen.height); // позиция логотипа Y
|
||||
logo.sprite.SetPosition(logo.x, logo.y, 2);
|
||||
logo.sprite.SetOpacity(1);
|
||||
|
||||
// PROGRESS FORM
|
||||
progress_form.image = Image("PROGRESS_FORM.png");
|
||||
progress_form.image = progress_form.image.Scale(Percent(20, screen.width), Percent(10, screen.height));
|
||||
|
||||
progress_form.width = progress_form.image.GetWidth();
|
||||
progress_form.height = progress_form.image.GetHeight();
|
||||
|
||||
progress_form.x = Percent(50, side_background.width) - progress_form.width / 2;
|
||||
progress_form.y = Percent(75, side_background.height) - progress_form.height;
|
||||
|
||||
progress_form.sprite = Sprite(progress_form.image);
|
||||
progress_form.sprite.SetPosition(progress_form.x, progress_form.y, 2);
|
||||
progress_form.sprite.SetOpacity(1);
|
||||
|
||||
// SPINNER
|
||||
spinner.image = Image("SPINNER.png");
|
||||
spinner.image = spinner.image.Scale(Percent(1, screen.width), Percent(1, screen.width));
|
||||
|
||||
spinner.width = spinner.image.GetWidth();
|
||||
spinner.height = spinner.image.GetHeight();
|
||||
|
||||
spinner.x = progress_form.x + progress_form.width - spinner.width - spinner.width / 2;
|
||||
spinner.y = progress_form.y + spinner.height / 10 + spinner.height / 2;
|
||||
|
||||
spinner.sprite = Sprite(spinner.image);
|
||||
spinner.sprite.SetPosition(spinner.x, spinner.y, 3); // позиция за или перед
|
||||
|
||||
|
||||
// PROGRESS TEXT
|
||||
progress_text.image = Image.Text(progress_t + "%", 255, 255, 255, 1, progressfont);
|
||||
|
||||
progress_text.width = progress_text.image.GetWidth();
|
||||
progress_text.height = progress_text.image.GetHeight();
|
||||
|
||||
progress_text.x = progress_form.x + progress_text.width / 2;// + progress_form.width - (4 * Percent(70, progress_text.height)); // позиция % по X
|
||||
// progress_text.y = progress_form.y + progress_text.height / 2;// + progress_text.height; // позиция % по Y
|
||||
progress_text.y = spinner.y;
|
||||
|
||||
progress_text.sprite = SpriteNew();
|
||||
progress_text.sprite.SetPosition(progress_text.x, progress_text.y, 3);
|
||||
|
||||
// PROGRESS BOX
|
||||
progress_box.image = Image("PROGRESS_BOX.png");
|
||||
progress_box.image = progress_box.image.Scale(Percent(90, progress_form.width), Percent(15, progress_form.height));
|
||||
|
||||
progress_box.width = progress_box.image.GetWidth();
|
||||
progress_box.height = progress_box.image.GetHeight();
|
||||
|
||||
progress_box.x = progress_form.x + (progress_form.width - progress_box.width) / 2;
|
||||
progress_box.y = progress_form.y + (progress_form.height - progress_box.height) / 2;
|
||||
|
||||
progress_box.sprite = Sprite(progress_box.image);
|
||||
progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 3);
|
||||
|
||||
// PROGRESS BAR
|
||||
progress_bar.original_image = Image("PROGRESS_BAR.png");
|
||||
progress_bar.original_image = progress_bar.original_image.Scale(Percent(90, progress_form.width), Percent(15, progress_form.height));
|
||||
|
||||
progress_bar.width = progress_bar.original_image.GetWidth();
|
||||
progress_bar.height = progress_bar.original_image.GetHeight();
|
||||
|
||||
progress_bar.x = progress_form.x + (progress_form.width - progress_bar.original_image.GetWidth()) / 2;
|
||||
progress_bar.y = progress_form.y + (progress_form.height - progress_bar.original_image.GetHeight()) / 2;
|
||||
|
||||
progress_bar.sprite = Sprite();
|
||||
progress_bar.sprite.SetPosition(progress_bar.x, progress_bar.y, 4);
|
||||
|
||||
// PROGRESS FADE
|
||||
progress_fade.image = Image("PROGRESS_FADE.png");
|
||||
progress_fade.image = progress_fade.image.Scale(Percent(10, progress_form.width), Percent(15, progress_form.height));
|
||||
|
||||
progress_fade.width = progress_fade.image.GetWidth();
|
||||
progress_fade.height = progress_fade.image.GetHeight();
|
||||
|
||||
progress_fade.sprite = Sprite(progress_fade.image);
|
||||
|
||||
fade_dir = 0; // 0 = right, 1 = left
|
||||
counter = 0;
|
||||
max_counter = progress_box.width - progress_fade.width;
|
||||
|
||||
|
||||
fun progress_callback(duration, progress) {
|
||||
if (progress_bar.image.GetWidth() != Math.Int(progress_bar.original_image.GetWidth() * progress)) {
|
||||
progress_bar.image = progress_bar.original_image.Scale(progress_bar.original_image.GetWidth(progress_bar.original_image) * progress, progress_bar.original_image.GetHeight());
|
||||
progress_bar.sprite.SetImage(progress_bar.image);
|
||||
|
||||
f = Math.Int(progress_bar.image.GetWidth() /progress_bar.original_image.GetWidth() * 100);
|
||||
progress_t.image = Image.Text(f + "%", 255, 255, 255, 1, progressfont);
|
||||
progress_text.sprite.SetImage(progress_t.image);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetBootProgressFunction(progress_callback);
|
||||
|
||||
// DIALOG
|
||||
status = "normal";
|
||||
//count = 0;
|
||||
|
||||
fun dialog_setup() {
|
||||
local.box_form;
|
||||
local.lock;
|
||||
local.entry;
|
||||
local.hint;
|
||||
local.bullet_i;
|
||||
|
||||
box_form.image = Image("BOX.png");
|
||||
box_form.image = box_form.image.Scale(Percent(20, screen.width), Percent(10, screen.height));
|
||||
|
||||
box_form.width = box_form.image.GetWidth();
|
||||
box_form.height = box_form.image.GetHeight();
|
||||
|
||||
box_form.x = progress_form.x;
|
||||
box_form.y = progress_form.y - box_form.height - Percent(1, screen.height);
|
||||
box_form.z = 10000;
|
||||
|
||||
box_form.sprite = Sprite(box_form.image);
|
||||
box_form.sprite.SetPosition(box_form.x, box_form.y, box_form.z);
|
||||
box_form.sprite.SetOpacity(1);
|
||||
|
||||
|
||||
entry.image = Image("ENTRY.png");
|
||||
entry.image = entry.image.Scale(Percent(90, box_form.width), Percent(33, box_form.height));
|
||||
entry.width = entry.image.GetWidth();
|
||||
entry.height = entry.image.GetHeight();
|
||||
|
||||
entry.x = box_form.x + box_form.width/2 - entry.width/2;
|
||||
entry.y = box_form.y + box_form.height/2 - entry.height/2;
|
||||
entry.z = box_form.z + 1;
|
||||
|
||||
entry.sprite = Sprite(entry.image);
|
||||
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
||||
|
||||
|
||||
lock.image = Image("LOCK.png");
|
||||
lock.image = lock.image.Scale(Percent(95, entry.height), Percent(95, entry.height));
|
||||
lock.width = lock.image.GetWidth();
|
||||
lock.height = lock.image.GetHeight();
|
||||
|
||||
lock.x = entry.x + entry.width - lock.width - (entry.height - lock.height);
|
||||
lock.y = entry.y + entry.height/2 - lock.height/2;
|
||||
lock.z = box_form.z + 2;
|
||||
|
||||
lock.sprite = Sprite(lock.image);
|
||||
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
||||
|
||||
|
||||
hint.sprite = SpriteNew();
|
||||
hint.sprite.SetPosition(entry.x, box_form.y + entry.height/2, box_form.z + 1);
|
||||
|
||||
|
||||
bullet_i.image = Image("BULLET.png");
|
||||
bullet_i.image = bullet_i.image.Scale(Percent(50, entry.height), Percent(50, entry.height));
|
||||
bullet_i.width = bullet_i.image.GetWidth();
|
||||
bullet_i.height = bullet_i.image.GetHeight();
|
||||
|
||||
|
||||
global.dialog.box_form = box_form;
|
||||
global.dialog.lock = lock;
|
||||
global.dialog.entry = entry;
|
||||
global.dialog.hint = hint;
|
||||
global.dialog.bullet_i = bullet_i;
|
||||
dialog_opacity(1);
|
||||
}
|
||||
|
||||
fun dialog_opacity(opacity) {
|
||||
if (opacity == 0) {
|
||||
dialog.box_form.sprite.SetOpacity(opacity);
|
||||
dialog.lock.sprite.SetOpacity(opacity);
|
||||
dialog.entry.sprite.SetOpacity(opacity);
|
||||
}
|
||||
else {
|
||||
dialog.lock.sprite.SetOpacity(opacity);
|
||||
dialog.entry.sprite.SetOpacity(opacity);
|
||||
}
|
||||
|
||||
dialog.hint.sprite.SetOpacity(opacity);
|
||||
|
||||
for(index = 0; dialog.bullet[index]; index++) {
|
||||
dialog.bullet[index].sprite.SetOpacity(opacity);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
fun display_normal_callback() {
|
||||
global.status = "normal";
|
||||
|
||||
if (global.dialog)
|
||||
dialog_opacity(0);
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||||
|
||||
|
||||
fun display_password_callback(prompt_text, bullets) {
|
||||
global.status = "password";
|
||||
|
||||
if (!global.dialog)
|
||||
dialog_setup();
|
||||
else
|
||||
dialog_opacity(1);
|
||||
|
||||
dialog.hint.image = Image.Text(prompt_text, 1.0, 1.0, 1.0, 1, common_font);
|
||||
dialog.hint.sprite.SetImage(dialog.hint.image);
|
||||
|
||||
for(index = 0; dialog.bullet[index] || index < bullets; index++) {
|
||||
if (!dialog.bullet[index]) {
|
||||
dialog.bullet[index].sprite = Sprite(dialog.bullet_i.image);
|
||||
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_i.width / 0.9 - dialog.entry.height * -0.2; // отступ точки от точки и от поля(modified)
|
||||
dialog.bullet[index].y = dialog.entry.y + (dialog.entry.height - dialog.bullet_i.height) / 2;
|
||||
dialog.bullet[index].z = dialog.entry.z + 1;
|
||||
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
||||
}
|
||||
if (index < bullets)
|
||||
dialog.bullet[index].sprite.SetOpacity(1);
|
||||
else
|
||||
dialog.bullet[index].sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||||
|
||||
|
||||
|
||||
time = 1;
|
||||
|
||||
fun refreshHandler() {
|
||||
if (global.status == "normal" && Plymouth.GetMode() == "boot") {
|
||||
progress_fade.sprite.SetOpacity (0); // полностью прозрачный
|
||||
progress_bar.sprite.SetOpacity (1);
|
||||
text.image = Image.Text(starting_text, 0.5, 0.5, 0.5, 1, common_font);
|
||||
text.sprite = Sprite(text.image);
|
||||
text.x = progress_box.x;
|
||||
text.y = progress_box.y - progress_text.image.GetHeight() * 2;
|
||||
text.sprite.SetPosition(text.x, text.y, 2);
|
||||
}
|
||||
else {
|
||||
progress_fade.sprite.SetOpacity (1);
|
||||
progress_bar.sprite.SetOpacity (0);
|
||||
text_end.image = Image.Text(bye_text, 0.5, 0.5, 0.5, 1, common_font);
|
||||
text_end.sprite = Sprite(text_end.image);
|
||||
text_end.x = progress_box.x;
|
||||
text_end.y = progress_box.y - progress_text.image.GetHeight() * 2;
|
||||
text_end.sprite.SetPosition(text_end.x, text_end.y, 2);
|
||||
}
|
||||
|
||||
progress_fade.x = progress_bar.x;
|
||||
progress_fade.y = progress_bar.y;
|
||||
progress_fade.sprite.SetPosition(counter + progress_fade.x, progress_fade.y, 4);
|
||||
|
||||
if (fade_dir == 0) {
|
||||
counter++;
|
||||
if (counter >= max_counter) {
|
||||
fade_dir = 1;
|
||||
}
|
||||
}
|
||||
else {
|
||||
counter--;
|
||||
if (counter <= 0) {
|
||||
fade_dir = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* if fsck is running or the password is prompted, hide the spinner */
|
||||
if (fsck_running == 1 || passw_dialog_input_sprite.GetOpacity() == 1) {
|
||||
spinner.sprite.SetOpacity(0);
|
||||
}
|
||||
else {
|
||||
spinner.sprite.SetOpacity(1);
|
||||
time++;
|
||||
theta = time / (Math.Pi * 2);
|
||||
spinner.sprite.SetImage(spinner.image.Rotate(theta));
|
||||
}
|
||||
|
||||
if ((fsck_running == 1) && (fsck_done_fading == 0)) {
|
||||
fsck_progress_meter_sprite.SetOpacity(fsck_fade_in_counter);
|
||||
fsck_progress_fade_sprite.SetOpacity(fsck_fade_in_counter);
|
||||
|
||||
if (fsck_fade_in_counter < 1) {
|
||||
fsck_fade_in_counter+= 0.025;
|
||||
}
|
||||
else {
|
||||
fsck_done_fading = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetRefreshFunction(refreshHandler);
|
||||
|
||||
|
||||
|
||||
// LOG //
|
||||
NUM_SCROLL_LINES=25; //количество строк лога
|
||||
LINE_WIDTH=35; //ширина строк лога
|
||||
|
||||
message_sprite=SpriteNew();
|
||||
|
||||
fun message_callback(prompt_text) {
|
||||
message = Image.Text(prompt_text, 0.5, 0.5, 0.5, 1, common_font);
|
||||
message_sprite.SetImage(message);
|
||||
message_sprite.SetPosition(Percent(2, screen.width), Percent(50, screen.height), 2);
|
||||
message_sprite.SetOpacity(1);
|
||||
}
|
||||
|
||||
Plymouth.SetMessageFunction(message_callback);
|
||||
|
||||
// Initialising text images and their positions
|
||||
// 20 is the height(including line spacing) of each line
|
||||
for(i=0; i < NUM_SCROLL_LINES; i++) {
|
||||
lines[i]= Image.Text("", 0.5, 0.5, 0.5, 1, common_font); //цвет строк
|
||||
message_sprite[i] = SpriteNew();
|
||||
message_sprite[i].SetPosition(Percent(2, screen.width), Percent(5, screen.height) + (i * 17), 2);
|
||||
} //высота строк //отступ строк
|
||||
|
||||
fun StringLength(string) {
|
||||
index = 0;
|
||||
str = String(string);
|
||||
while(str.CharAt(index)) index++;
|
||||
return index;
|
||||
}
|
||||
|
||||
fun scroll_message_callback(text) {
|
||||
// Truncate the message if too long
|
||||
if (StringLength(text) > LINE_WIDTH) {
|
||||
text = text.SubString(0, LINE_WIDTH - 3);
|
||||
text += "...";
|
||||
}
|
||||
|
||||
// Shift message one up
|
||||
for(i = 0; i < NUM_SCROLL_LINES - 1; i++) {
|
||||
lines[i] = lines[i+1];
|
||||
}
|
||||
|
||||
// Create the image for the latest message
|
||||
lines[i] = Image.Text(text, 0.5, 0.5, 0.5, 1, common_font);
|
||||
|
||||
// Re-positioning the text images
|
||||
for(i = 0; i < NUM_SCROLL_LINES; i++) {
|
||||
message_sprite[i].SetImage(lines[i]);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetUpdateStatusFunction(scroll_message_callback);
|
||||
|
||||
// QUIT
|
||||
fun quit_callback() {
|
||||
progress_fade.sprite.SetOpacity (1);
|
||||
progress_bar.sprite.SetOpacity (0);
|
||||
if (Plymouth.GetMode() == "shutdown") {
|
||||
logo.sprite.SetOpacity(0);
|
||||
}
|
||||
}
|
||||
|
||||
Plymouth.SetQuitFunction(quit_callback);
|