561 lines
18 KiB
JavaScript
561 lines
18 KiB
JavaScript
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/*
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Theme Name: Melawy Fenek
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Version: 1.0
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Description: My theme
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Author: Valeria Fadeeva - https://github.com/Valeria-Fadeeva
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Date: 2023.04.04
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License: GNU AFFERO GENERAL PUBLIC LICENSE, see <http://www.gnu.org/licenses/>
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*/
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Window.GetMaxWidth = function() {
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i = 0;
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width = 0;
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while (Window.GetWidth(i)){
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width = Math.Max(width, Window.GetWidth(i));
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i++;
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}
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return width;
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};
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Window.GetMaxHeight = function() {
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i = 0;
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height = 0;
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while (Window.GetHeight(i)){
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height = Math.Max(height, Window.GetHeight(i));
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i++;
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}
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return height;
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};
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Percent = function(perc, pixels) {
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result = Math.Int(Math.Abs(Math.Int(pixels)) / 100 * Math.Abs(Math.Int(perc)));
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return result;
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};
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Limit = function(width, height, perc) {
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local.this;
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this.width = width;
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this.height = height;
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this.perc = perc;
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this.GetWidth = function() {
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width = Percent(this.perc, this.width);
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return width;
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};
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this.GetHeight = function() {
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height = Percent(this.perc, this.height);
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return height;
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};
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return this;
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};
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ScaleImage = function(image1, image2) {
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img1.width = image1.GetWidth();
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img1.height = image1.GetHeight();
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img1.ratio = img1.width / img1.height;
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img2.width = image2.GetWidth();
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img2.height = image2.GetHeight();
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img2.ratio = img2.width / img2.height;
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if (img1.ratio == 1 || (img1.width < 200 && img1.height < 200)) {
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img1.scaled = image1.Scale(img2.width, img2.height);
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return img1.scaled;
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}
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if (img1.width == img2.width && img1.height == img2.height) {
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return image1;
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}
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if (img2.ratio < img1.ratio) {
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factor = img2.height / img1.height;
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} else {
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factor = img2.width / img1.width;
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}
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img1.scaled = image1.Scale(img1.width * factor, img1.height * factor);
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return img1.scaled;
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};
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FitIntoDimensions = function(image1, image2) {
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img1.width = image1.GetWidth();
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img1.height = image1.GetHeight();
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img2.width = image2.GetWidth();
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img2.height = image2.GetHeight();
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ma = Math.Max(img1.width, img2.height);
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mi = Math.Min(img1.height, img2.height);
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factor = ma / mi;
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img1.fit = image1.Scale(Math.Int(img1.width / factor), Math.Int(img1.height / factor));
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};
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SetSpriteImage = function(asset, x, y, z) {
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local.sprite = Sprite();
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sprite.image = Image(asset);
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sprite.width = sprite.image.GetWidth();
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sprite.height = sprite.image.GetHeight();
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sprite.SetImage(sprite.image);
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sprite.SetPosition(x, y, z);
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return sprite;
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};
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// TEXT
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ubuntufont = "Ubuntu Mono Regular 16";
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perfont = "Ubuntu Mono Regular 16";
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progressfont = "Ubuntu Mono Regular 16";
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starting_text = "Starting up...";
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bye_text = "System is shutting down";
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progress_t= 0;
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x0 = Window.GetX();
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y0 = Window.GetY();
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z0 = Window.GetZ();
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Window.SetBackgroundTopColor(0, 0, 0);
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Window.SetBackgroundBottomColor(0, 0, 0);
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screen.width = Window.GetMaxWidth();
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screen.height = Window.GetMaxHeight();
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// BACKGROUND
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background.image = Image("BACKGROUND.png");
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background.image = ScaleImage(background.image, Limit(screen.width, screen.height, 100));
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background.width = background.image.GetWidth();
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background.height = background.image.GetHeight();
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background.x = x0 + screen.width / 2 - background.width / 2;
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background.y = y0 + screen.height / 2 - background.height / 2;
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//background.x = x0;
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//background.y = y0;
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background.sprite = SpriteNew();
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background.sprite.SetImage(background.image);
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background.sprite.SetPosition(background.x, background.y, 0);
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background.sprite.SetOpacity(1);
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// MESSAGE BACKGROUND
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side_background.image = Image("SIDE_BACKGROUND2.png");
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side_background.image = side_background.image.Scale(Percent(25, screen.width), Percent(100, screen.height));
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side_background.width = side_background.image.GetWidth();
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side_background.height = side_background.image.GetHeight();
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side_background.x = x0;
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side_background.y = y0;
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side_background.sprite = Sprite(side_background.image);
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side_background.sprite.SetPosition(side_background.x, side_background.y, 8);
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side_background.sprite.SetOpacity(1);
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// Sise Logo
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side_logo.image = Image("Melawy_Linux_640x320.png");
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side_logo.image = ScaleImage(side_logo.image, Limit(screen.width, screen.height, 20));
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// side_logo.image = side_logo.image.Scale(Percent(25, screen.width), Percent(25, screen.height));
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side_logo.width = side_logo.image.GetWidth();
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side_logo.height = side_logo.image.GetHeight();
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side_logo.x = (side_background.width - side_logo.width) / 2;
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side_logo.y = screen.height - screen.height * 0.25;
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side_logo.sprite = Sprite(side_logo.image);
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side_logo.sprite.SetPosition(side_logo.x, side_logo.y, 9);
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side_logo.sprite.SetOpacity(1);
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// **************************************** //
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project_link.image = Image.Text("https://github.com/Melawy", 0.5, 0.5, 0.5, 1, perfont);
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project_link.width = project_link.image.GetWidth();
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project_link.height = project_link.image.GetHeight();
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project_link.sprite = Sprite(project_link.image);
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project_link.x = (side_background.width - project_link.width) / 2;
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project_link.y = side_logo.y + side_logo.height;
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project_link.sprite.SetPosition(project_link.x, project_link.y, 9);
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project_link.sprite.SetOpacity(1);
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// **************************************** //
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// LOGO
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logo.image = Image("MAIN_LOGO.png");
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logo.image = FitIntoDimensions(logo.image, Limit(screen.width, screen.height, 35));
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logo.sprite = Sprite(logo.image);
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logo.x = screen.width / 2 - logo.image.GetWidth() / 2; // позиция логотипа X
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logo.y = Percent(10, screen.height); // позиция логотипа Y
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logo.sprite.SetPosition(logo.x, logo.y, 2);
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logo.sprite.SetOpacity(1);
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// PROGRESS BACKGROUND
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progress_background.image = Image("PROGRESS_BACKGROUND.png");
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progress_background.image = progress_background.image.Scale(Percent(20, screen.width), Percent(10, screen.height));
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progress_background.width = progress_background.image.GetWidth();
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progress_background.height = progress_background.image.GetHeight();
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progress_background.x = Percent(50, screen.width) - progress_background.width / 2;
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progress_background.y = Percent(99, screen.height) - progress_background.height;
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progress_background.sprite = Sprite(progress_background.image);
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progress_background.sprite.SetPosition(progress_background.x, progress_background.y, 2);
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progress_background.sprite.SetOpacity(0.45);
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// SPINNER
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spinner.image = Image("SPINNER.png");
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spinner.image = spinner.image.Scale(Percent(1, screen.width), Percent(1, screen.width));
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spinner.width = spinner.image.GetWidth();
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spinner.height = spinner.image.GetHeight();
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spinner.x = progress_background.x + progress_background.width - spinner.width;
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spinner.y = progress_background.y + spinner.height / 10;
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spinner.sprite = Sprite(spinner.image);
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spinner.sprite.SetPosition(spinner.x, spinner.y, 11); // позиция за или перед
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// PROGRESS TEXT
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progress_text.image = Image.Text(progress_t + "%", 255, 255, 255, 1, progressfont);
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progress_text.width = progress_text.image.GetWidth();
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progress_text.height = progress_text.image.GetHeight();
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progress_text.x = progress_background.x + progress_background.width - (4 * Percent(70, progress_text.height)); // позиция % по X
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progress_text.y = progress_background.y + progress_text.height; // позиция % по Y
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progress_text.sprite = SpriteNew();
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progress_text.sprite.SetPosition(progress_text.x, progress_text.y, 6);
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// PROGRESS BOX
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progress_box.image = Image("PROGRESS_BOX.png");
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progress_box.image = progress_box.image.Scale(Percent(90, progress_background.width), Percent(15, progress_background.height));
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progress_box.width = progress_box.image.GetWidth();
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progress_box.height = progress_box.image.GetHeight();
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progress_box.x = Percent(50, screen.width) - progress_box.width / 2;
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progress_box.y = Percent(95, screen.height) - progress_box.height / 2;
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progress_box.sprite = Sprite(progress_box.image);
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progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 5);
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// PROGRESS BAR
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progress_bar.original_image = Image("PROGRESS_BAR.png");
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progress_bar.original_image = progress_bar.original_image.Scale(Percent(90, progress_background.width), Percent(15, progress_background.height));
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progress_bar.width = progress_bar.original_image.GetWidth();
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progress_bar.height = progress_bar.original_image.GetHeight();
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progress_bar.x = Percent(50, screen.width) - progress_bar.original_image.GetWidth() / 2;
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progress_bar.y = Percent(95, screen.height) - progress_bar.original_image.GetHeight() / 2;
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progress_bar.sprite = Sprite();
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progress_bar.sprite.SetPosition(progress_bar.x, progress_bar.y, 6);
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// PROGRESS FADE
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progress_fade.image = Image("PROGRESS_FADE.png");
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progress_fade.image = progress_fade.image.Scale(Percent(10, progress_background.width), Percent(15, progress_background.height));
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progress_fade.width = progress_fade.image.GetWidth();
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progress_fade.height = progress_fade.image.GetHeight();
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progress_fade.sprite = Sprite(progress_fade.image);
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fade_dir = 0; // 0 = right, 1 = left
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counter = 0;
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max_counter = progress_box.width - progress_fade.width;
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function progress_callback(duration, progress) {
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if (progress_bar.image.GetWidth() != Math.Int(progress_bar.original_image.GetWidth() * progress)) {
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progress_bar.image = progress_bar.original_image.Scale(progress_bar.original_image.GetWidth(progress_bar.original_image) * progress, progress_bar.original_image.GetHeight());
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progress_bar.sprite.SetImage(progress_bar.image);
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f = Math.Int(progress_bar.image.GetWidth() /progress_bar.original_image.GetWidth() * 100);
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progress_t.image = Image.Text(f + "%", 255, 255, 255, 1, progressfont);
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progress_text.sprite.SetImage(progress_t.image);
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}
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}
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Plymouth.SetBootProgressFunction(progress_callback);
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// DIALOG
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status = "normal";
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//count = 0;
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function dialog_setup() {
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local.box_background;
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local.lock;
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local.entry;
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local.prompt_sprite;
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box_background.image = Image("BOX.png");
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box_background.image = box_background.image.Scale(Percent(20, screen.width), Percent(10, screen.height));
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box_background.width = box_background.image.GetWidth();
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box_background.height = box_background.image.GetHeight();
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box_background.x = Percent(50, screen.width) - box_background.width / 2;
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box_background.y = progress_background.y - box_background.height - Percent(1, screen.height);
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box_background.z = 10000;
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box_background.sprite = Sprite(box_background.image);
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box_background.sprite.SetPosition(box_background.x, box_background.y, box_background.z);
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box_background.sprite.SetOpacity(0.45);
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entry.image = Image("ENTRY.png");
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entry.image = entry.image.Scale(Percent(90, box_background.width), Percent(33, box_background.height));
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entry.width = entry.image.GetWidth();
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entry.height = entry.image.GetHeight();
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entry.x = box_background.x + box_background.width/2 - entry.width/2;
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entry.y = box_background.y + box_background.height/2 - entry.height/2;
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entry.z = box_background.z + 1;
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entry.sprite = Sprite(entry.image);
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entry.sprite.SetPosition(entry.x, entry.y, entry.z);
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lock.image = Image("LOCK.png");
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lock.image = lock.image.Scale(Percent(95, entry.height), Percent(95, entry.height));
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lock.width = lock.image.GetWidth();
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lock.height = lock.image.GetHeight();
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lock.x = entry.x + entry.width - lock.width - (entry.height - lock.height);
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lock.y = entry.y + entry.height/2 - lock.height/2;
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lock.z = box_background.z + 2;
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lock.sprite = Sprite(lock.image);
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lock.sprite.SetPosition(lock.x, lock.y, lock.z);
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prompt_sprite = SpriteNew();
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prompt_sprite.SetPosition(entry.x, box_background.y + entry.height/2, box_background.z + 1);
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global.dialog.box_background = box_background;
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global.dialog.lock = lock;
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global.dialog.entry = entry;
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global.dialog.bullet_image = Image("BULLET.png");
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global.dialog.prompt_sprite = prompt_sprite;
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dialog_opacity(1);
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}
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function dialog_opacity(opacity) {
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if (opacity == 0) {
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dialog.box_background.sprite.SetOpacity(opacity);
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dialog.lock.sprite.SetOpacity(opacity);
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dialog.entry.sprite.SetOpacity(opacity);
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}
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else {
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dialog.lock.sprite.SetOpacity(opacity);
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dialog.entry.sprite.SetOpacity(opacity);
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}
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dialog.prompt_sprite.SetOpacity(opacity);
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for(index = 0; dialog.bullet[index]; index++) {
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dialog.bullet[index].sprite.SetOpacity(opacity);
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}
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}
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function display_normal_callback() {
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global.status = "normal";
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if (global.dialog)
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dialog_opacity(0);
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}
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function display_password_callback(prompt, bullets) {
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global.status = "password";
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if (!global.dialog)
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dialog_setup();
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else
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dialog_opacity(1);
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dialog.image = Image.Text(prompt, 1.0, 1.0, 1.0, 1, ubuntufont);
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dialog.prompt_sprite.SetImage(dialog.image);
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for(index = 0; dialog.bullet[index] || index < bullets; index++) {
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if (!dialog.bullet[index]) {
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dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
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dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth() / 0.9 - dialog.entry.image.GetHeight() * -0.2; // отступ точки от точки и от поля(modified)
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dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
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dialog.bullet[index].z = dialog.entry.z + 1;
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dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
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}
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if (index < bullets)
|
||
|
dialog.bullet[index].sprite.SetOpacity(1);
|
||
|
else
|
||
|
dialog.bullet[index].sprite.SetOpacity(0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function display_message_callback(prompt) {
|
||
|
prompt = Image.Text(prompt, 0.5, 0.5, 0.5, 1, ubuntufont);
|
||
|
sprite_prompt.SetImage(prompt);
|
||
|
}
|
||
|
|
||
|
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
||
|
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
||
|
Plymouth.SetMessageFunction(display_message_callback);
|
||
|
|
||
|
/* this function only goes up to 100
|
||
|
because thats all thats needed for
|
||
|
the progress meter bar */
|
||
|
function atoi(str) {
|
||
|
int = -1;
|
||
|
|
||
|
for(i = 0; i <= 100; i++) {
|
||
|
if (i + "" == str) {
|
||
|
int = i;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return int;
|
||
|
}
|
||
|
|
||
|
time = 1;
|
||
|
|
||
|
function refreshHandler() {
|
||
|
if (global.status == "normal" && Plymouth.GetMode() == "boot") {
|
||
|
progress_fade.sprite.SetOpacity (0); // полностью прозрачный
|
||
|
progress_bar.sprite.SetOpacity (1);
|
||
|
text.image = Image.Text(starting_text, 0.5, 0.5, 0.5, 1, ubuntufont);
|
||
|
text.sprite = Sprite(text.image);
|
||
|
text.x = progress_box.x;
|
||
|
text.y = progress_box.y - progress_text.image.GetHeight() * 2;
|
||
|
text.sprite.SetPosition(text.x, text.y, 2);
|
||
|
}
|
||
|
else {
|
||
|
progress_fade.sprite.SetOpacity (1);
|
||
|
progress_bar.sprite.SetOpacity (0);
|
||
|
text_end.image = Image.Text(bye_text, 0.5, 0.5, 0.5, 1, ubuntufont);
|
||
|
text_end.sprite = Sprite(text_end.image);
|
||
|
text_end.x = progress_box.x;
|
||
|
text_end.y = progress_box.y - progress_text.image.GetHeight() * 2;
|
||
|
text_end.sprite.SetPosition(text_end.x, text_end.y, 6);
|
||
|
}
|
||
|
|
||
|
progress_fade.x = progress_bar.x;
|
||
|
progress_fade.y = progress_bar.y;
|
||
|
progress_fade.sprite.SetPosition(counter + progress_fade.x, progress_fade.y, 6);
|
||
|
|
||
|
if (fade_dir == 0) {
|
||
|
counter++;
|
||
|
if (counter >= max_counter) {
|
||
|
fade_dir = 1;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
counter--;
|
||
|
if (counter <= 0) {
|
||
|
fade_dir = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* if fsck is running or the password is prompted, hide the spinner */
|
||
|
if (fsck_running == 1 || passw_dialog_input_sprite.GetOpacity() == 1) {
|
||
|
spinner.sprite.SetOpacity(0);
|
||
|
}
|
||
|
else {
|
||
|
spinner.sprite.SetOpacity(1);
|
||
|
time++;
|
||
|
theta = time / (Math.Pi * 2);
|
||
|
spinner.sprite.SetImage(spinner.image.Rotate(theta));
|
||
|
}
|
||
|
|
||
|
if ((fsck_running == 1) && (fsck_done_fading == 0)) {
|
||
|
fsck_progress_meter_sprite.SetOpacity(fsck_fade_in_counter);
|
||
|
fsck_progress_fade_sprite.SetOpacity(fsck_fade_in_counter);
|
||
|
|
||
|
if (fsck_fade_in_counter < 1) {
|
||
|
fsck_fade_in_counter+= 0.025;
|
||
|
}
|
||
|
else {
|
||
|
fsck_done_fading = 1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Plymouth.SetRefreshFunction(refreshHandler);
|
||
|
|
||
|
// LOG //
|
||
|
NUM_SCROLL_LINES=25; //количество строк лога
|
||
|
LINE_WIDTH=35; //ширина строк лога
|
||
|
|
||
|
message_sprite=SpriteNew();
|
||
|
|
||
|
function message_callback(prompt) {
|
||
|
message = Image.Text(prompt, 0.5, 0.5, 0.5, 1, ubuntufont);
|
||
|
message_sprite.SetImage(message);
|
||
|
message_sprite.SetPosition(Percent(2, screen.width), Percent(50, screen.height), 9);
|
||
|
message_sprite.SetOpacity(1);
|
||
|
}
|
||
|
|
||
|
Plymouth.SetMessageFunction(message_callback);
|
||
|
|
||
|
// Initialising text images and their positions
|
||
|
// 20 is the height(including line spacing) of each line
|
||
|
for(i=0; i < NUM_SCROLL_LINES; i++) {
|
||
|
lines[i]= Image.Text("", 0.5, 0.5, 0.5, 1, ubuntufont); //цвет строк
|
||
|
message_sprite[i] = SpriteNew();
|
||
|
message_sprite[i].SetPosition(Percent(2, screen.width), Percent(5, screen.height) + (i * 17), 9);
|
||
|
} //высота строк //отступ строк
|
||
|
|
||
|
function StringLength(string) {
|
||
|
index = 0;
|
||
|
str = String(string);
|
||
|
while(str.CharAt(index)) index++;
|
||
|
return index;
|
||
|
}
|
||
|
|
||
|
function scroll_message_callback(text) {
|
||
|
// Truncate the message if too long
|
||
|
if (StringLength(text) > LINE_WIDTH) {
|
||
|
text = text.SubString(0, LINE_WIDTH - 3);
|
||
|
text += "...";
|
||
|
}
|
||
|
|
||
|
// Shift message one up
|
||
|
for(i = 0; i < NUM_SCROLL_LINES - 1; i++) {
|
||
|
lines[i] = lines[i+1];
|
||
|
}
|
||
|
|
||
|
// Create the image for the latest message
|
||
|
lines[i] = Image.Text(text, 0.5, 0.5, 0.5, 1, ubuntufont);
|
||
|
|
||
|
// Re-positioning the text images
|
||
|
for(i = 0; i < NUM_SCROLL_LINES; i++) {
|
||
|
message_sprite[i].SetImage(lines[i]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Plymouth.SetUpdateStatusFunction(scroll_message_callback);
|
||
|
|
||
|
// QUIT
|
||
|
function quit_callback() {
|
||
|
progress_fade.sprite.SetOpacity (1);
|
||
|
progress_bar.sprite.SetOpacity (0);
|
||
|
if (Plymouth.GetMode() == "shutdown") {
|
||
|
logo.sprite.SetOpacity(0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Plymouth.SetQuitFunction(quit_callback);
|